01-19-2015, 06:03 AM | #1 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Paleonecromancy
I had this crazy idea some time ago and now I would like to use in a game. A paleonecromant (or paleothanatomancer) that would bring fossils back to life.
It would involve mostly taking a fossilized bone and reconstructing the creature or, if available, animating a whole reconstructed skeleton, like the tyrannosaurus in that film in the museum. How do you hive mind suggest to do that? I want ideas like which new spells should be created, with which fatigue and time costs, and how this would be affected by the quality and of the available fossil and size of the animal. And the difference between an animated skeleton and a living animal or zombie one. And which spells should be pre requisite for these new ones. And templates of some extinct animals would be cool too. |
01-19-2015, 06:52 AM | #2 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Paleonecromancy
Fossils might be extra fragile Skeletons with spell penalties for percentage of missing bones.
The Zombie spell has an increased price per hex of target.
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01-19-2015, 06:52 AM | #3 |
Join Date: Jul 2006
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Re: Paleonecromancy
A lot would depend on how necromancy/thanaturgy works in your setting - in a lot of cases, it relies on binding the soul of the deceased and is harder to work the longer the body you are trying to animate has been dead. No only would the dinosaur lack a soul (being an animal) it has also been dead for an inordinately long time and the fossil contains little or nothing of its original body. Frankly, a fossil (even assuming a complete skeleton ... which is very rare) comprises so little original material, you might as well treat it as an animated object rather than an undead creature.
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01-19-2015, 08:26 AM | #4 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Paleonecromancy
FWIW, in Pyramid #68, there's a "fossil monster" metatrait which would probably be relevant here. It could be applied to dinosaurs and other prehistoric critters from Big Lizzie, Lands Out Of Time, and the like.
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01-19-2015, 12:25 PM | #5 | |
Join Date: Jun 2006
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Re: Paleonecromancy
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For a fossil, the Skeleton meta-trait looks fine. And I probably wouldn't let it work at all if you didn't have enough pieces (or model replacements) so the bits were no further apart than the bones in an intact skeleton. Mind you the model replacements wouldn't need to be *correct*, just something to get the pieces close enough together. You could probably animate a collection of sticks laid out in the right general pattern if you wanted. The thing might not move at all like the real animal did, but who cares.
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01-19-2015, 12:41 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Paleonecromancy
I don't see a strong reason to not just use Zombie stats as written, just remembering that the cost of regular spells scales with the SM of the thing being animated. Probably add some Earth spells as a prerequisite, though; Stone to Flesh sounds like a good candidate.
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01-19-2015, 08:53 PM | #7 | |
Join Date: Feb 2007
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Re: Paleonecromancy
Quote:
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01-19-2015, 09:02 PM | #8 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Paleonecromancy
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Luke |
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01-20-2015, 01:28 AM | #9 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Paleonecromancy
Quote:
Perhaps local thaumaturges scoff and tell us that such hardening of flesh and bone merely makes the tokens that much more magically potent.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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01-20-2015, 01:52 AM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Paleonecromancy
And in any case, stone to flesh seems like an obvious candidate for dealing with this problem.
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Tags |
dinosaurs, fossils, magic, necromancy |
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