08-07-2014, 12:02 PM | #31 | |
Join Date: Dec 2007
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
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08-07-2014, 02:29 PM | #32 | |
Join Date: Jun 2010
Location: Alsea, OR
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
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Several sagas have some the various supernatural wielders as warrior-priests in armor, while others are not warriors, and don't wear armor. It's a not uncommon trope in literature, but it's not a hard and fast rule. In D&D, it's as much a play balance thing. |
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08-08-2014, 11:12 AM | #33 |
Join Date: Dec 2008
Location: Behind You
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
Because mages shouldn't take the dungeon or the fighter becomes useless.
Even with IC explanations like "Magic interfering with iron" these mitigating factors tend to just be fluff to explain the reason for balance. In game worlds where NOBODY wears heavy armor, you tend not to find these balance considerations. Only general reason I could see outside of forced fluff is "I am not as physically able to take hits or carry tons of armor because I spent my time studying" which isn't even that realistic either, but having two people doing the same thing in a campaign is boring. |
08-08-2014, 11:53 AM | #34 | |
Join Date: Dec 2012
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
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08-08-2014, 03:51 PM | #35 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
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Human casters of arcane spells use bronze armour and bronze weapons too, since it's only ferrous materials that interfere with arcane magic (and cause direct harm to Faeries). Divine spells are unaffected. My guess is that back when Quest FRP was made (by a Mike Greenholdt, back in the 80s), the iron rule was there to enforce the robed-wizard trope, but then some clever players (possibly roleplaying some clever characters) found a workaround, in the form of first normal bronze armour and weapons, inferior to good medieval steel in durability and much costlier to make, and then eventually the phosphor-bronze thing, to match the tier-one advanced steel (MS) that some craftsmen characters could already make. |
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08-08-2014, 03:54 PM | #36 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
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Later on, as authors figured out how to actually develop actual magic systems, it became physically possible to tell at least partially coherent stories from the POV of casters. |
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08-08-2014, 04:18 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
For values of "later" that include 1610. Unless you don't think Prospero is a protagonist.
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08-08-2014, 04:42 PM | #38 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
I'm talking about written fiction told from one point-of-view, or several shifting points-of-view. Letting the reader in on the character's thought processes and decision making processes. You can't do that without at least a half-assed magic system.
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08-11-2014, 11:00 PM | #39 |
Join Date: Mar 2008
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Re: Is The trope that wizards can't use armor just an arbitrary limitation?
A sufficiently powerful magician should have invulnerable skin anyway and thus not need armor. :) Like Monkey in Journey to the West.
Gandalf the White implies that the weapons of the Three Walkers wouldn't avail them much against Saruman; he himself incinerates an arrow in mid-air and telekinetically disarms Gimli... which might the only TK in the legendarium. |
08-11-2014, 11:40 PM | #40 |
Join Date: Jul 2007
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Re: Is The trope that wizards can't use armor just an arbitrary limitati
IMC it's an issue of campaign balance and mystic TL. Non living things, armor, don't let mana flow well through living conduits, mages. I impose a -1 skill penalty per level of physical DR.
One of the available inventions IMC currently is a variation of the Staff enchantment for organic armor. In a perfect example of "but that's just the way it is" as it relates to new inventions, no PC has ever thought to apply the idea of Staff acting as a physical extension of the mage to armor. After this breakthrough, the dwarves could invent similar for metal, given their cultural understanding of stone and metal as living. For now, that's just the way it's always been. |
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armor, rules, wizards |
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