11-05-2017, 04:52 PM | #101 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Errata in rules for beaches.
From 2.01.9:I would change this to: From 2.01.9:it's possible (as evidenced by recent BGG conversations) for this to be misunderstood.
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GranitePenguin Ogre Line Editor |
11-06-2017, 12:43 PM | #102 | |
Join Date: Oct 2005
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
The "road-enters-water" GEV ramp is a separate rule, right? |
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11-10-2017, 05:10 PM | #104 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Another mounted INF clarification appears to be necessary.
5.11.2 ...If the vehicle + infantry combination is fired on, the attacker makes one die roll for each attack on the combination, but calculates the odds separately for the vehicle and all the infantry and applies the results separately.One thing that is missing (in the errata or the FAQ) is whether or not the INF that's mounted gets terrain bonuses for defense. It's arguable that INF defensive bonus comes from their ability to scatter; INF on a tank can't scatter, so they should not get a bonus from the terrain. However, it's also arguable (and from a KISS perspective, easier) that terrain defensive bonuses should apply in all cases, regardless if the INF is mounted or not. I can honestly say I'm divided on which way to go with this.
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GranitePenguin Ogre Line Editor |
11-10-2017, 11:10 PM | #105 |
Join Date: Jan 2005
Location: Minnesota
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Hmmm.
An INF rides a HVY into a town hex and they're attacked. The HVY is automatically 2x DEF. The INF is: A. Normal DEF because it can't scatter. B. 2x DEF because it's using the cover the HVY found. C. 3x DEF because it's in a town. There's a case to be made for each of those options. I'd prefer C for KISS. Having a situation where the INF gets less terrain shelter than the tank it's riding feels wrong to me. |
11-10-2017, 11:28 PM | #106 |
Join Date: May 2007
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
I always vote for KISS, even if it's not strictly realistic.
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11-11-2017, 08:24 AM | #107 | |
Join Date: Oct 2005
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
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11-11-2017, 09:51 AM | #108 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
Quote:
ie, they should get the defense bonus of the vehicle they are riding (option B).
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11-13-2017, 03:19 PM | #109 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
I've got another "missing" rule:
Terrain Effects Table errata: What are the terrain defensive bonuses for static HWZ? It's stated as 2x in 7.14.2 since it falls under "all other units", but it's not actually listed in the terrain chart; mostly because HWZ don't move).
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GranitePenguin Ogre Line Editor Last edited by GranitePenguin; 11-13-2017 at 03:33 PM. |
11-13-2017, 03:28 PM | #110 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Rules Errata request:
Change "8.06 Movement and stacking before overruns"to "8.06 Movement and stacking during overruns"There's a lot of confusion about stacking limits post-overrun because of the poor naming of this section. Seeing "Before" implies there's a different section for "during" or "after." Changing it to "during" should make it more likely for people to find general stacking limit details.
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