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Old 11-05-2017, 04:52 PM   #101
GranitePenguin
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Errata in rules for beaches.
From 2.01.9:
Beach is treated as ordinary clear terrain for all purposes. Exception: GEVs may move through a beach hexside from land to water, or vice versa, without ending the turn at the edge of the water. If a road or railroad passes through the beach hex, a GEV may move from road/RR to water or vice versa and get a road bonus for that phase, if and only if it passes through the beach hex side.
I would change this to:
From 2.01.9:
Beach is treated as ordinary clear terrain for all purposes. Exception: GEVs may move through a beach hexside from land to water, or vice versa, without ending the turn at the edge of the water. If a road or railroad passes through the beach hex, a GEV may move from road/RR to water or vice versa and get a road bonus for that phase, if and only if the GEV passes through the beach hex side.
it's possible (as evidenced by recent BGG conversations) for this to be misunderstood.
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Old 11-06-2017, 12:43 PM   #102
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Quote:
Originally Posted by GranitePenguin View Post
Errata in rules for beaches.

I would change this to:
From 2.01.9:
Beach is treated as ordinary clear terrain for all purposes. Exception: GEVs may move through a beach hexside from land to water, or vice versa, without ending the turn at the edge of the water. If a road or railroad passes through the beach hex, a GEV may move from road/RR to water or vice versa and get a road bonus for that phase, if and only if the GEV passes through the beach hex side.
I remember that conversation in the rule edits. That was exactly our intent when we concluded.

The "road-enters-water" GEV ramp is a separate rule, right?
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Old 11-06-2017, 02:04 PM   #103
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

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Originally Posted by dwalend View Post
I remember that conversation in the rule edits. That was exactly our intent when we concluded.

The "road-enters-water" GEV ramp is a separate rule, right?
Yes. It's called a ramp.
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Old 11-10-2017, 05:10 PM   #104
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Another mounted INF clarification appears to be necessary.
5.11.2 ...If the vehicle + infantry combination is fired on, the attacker makes one die roll for each attack on the combination, but calculates the odds separately for the vehicle and all the infantry and applies the results separately.
One thing that is missing (in the errata or the FAQ) is whether or not the INF that's mounted gets terrain bonuses for defense.

It's arguable that INF defensive bonus comes from their ability to scatter; INF on a tank can't scatter, so they should not get a bonus from the terrain.

However, it's also arguable (and from a KISS perspective, easier) that terrain defensive bonuses should apply in all cases, regardless if the INF is mounted or not.

I can honestly say I'm divided on which way to go with this.
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Old 11-10-2017, 11:10 PM   #105
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Hmmm.

An INF rides a HVY into a town hex and they're attacked. The HVY is automatically 2x DEF.

The INF is:
A. Normal DEF because it can't scatter.
B. 2x DEF because it's using the cover the HVY found.
C. 3x DEF because it's in a town.

There's a case to be made for each of those options. I'd prefer C for KISS. Having a situation where the INF gets less terrain shelter than the tank it's riding feels wrong to me.
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Old 11-10-2017, 11:28 PM   #106
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

I always vote for KISS, even if it's not strictly realistic.
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Old 11-11-2017, 08:24 AM   #107
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Quote:
Originally Posted by selenite View Post
Hmmm.

An INF rides a HVY into a town hex and they're attacked. The HVY is automatically 2x DEF.

The INF is:
A. Normal DEF because it can't scatter.
B. 2x DEF because it's using the cover the HVY found.
C. 3x DEF because it's in a town.

There's a case to be made for each of those options. I'd prefer C for KISS. Having a situation where the INF gets less terrain shelter than the tank it's riding feels wrong to me.
B seems the most reasonable to me, and better for future extensions. (For C - the INF have to get off the tank for 3x defense. )
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Old 11-11-2017, 09:51 AM   #108
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Quote:
Originally Posted by selenite View Post
I'd prefer C for KISS. Having a situation where the INF gets less terrain shelter than the tank it's riding feels wrong to me.
Quote:
Originally Posted by dwalend View Post
B seems the most reasonable to me, and better for future extensions. (For C - the INF have to get off the tank for 3x defense. )
I should clarify what I originally meant by they can't scatter was "INF can't get their own standard defense bonus from terrain", not "they get no bonus at all".

ie, they should get the defense bonus of the vehicle they are riding (option B).
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Old 11-13-2017, 03:19 PM   #109
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

I've got another "missing" rule:

Terrain Effects Table errata:

What are the terrain defensive bonuses for static HWZ? It's stated as 2x in 7.14.2 since it falls under "all other units", but it's not actually listed in the terrain chart; mostly because HWZ don't move).
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Last edited by GranitePenguin; 11-13-2017 at 03:33 PM.
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Old 11-13-2017, 03:28 PM   #110
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Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Rules Errata request:

Change
"8.06 Movement and stacking before overruns"
to
"8.06 Movement and stacking during overruns"
There's a lot of confusion about stacking limits post-overrun because of the poor naming of this section. Seeing "Before" implies there's a different section for "during" or "after." Changing it to "during" should make it more likely for people to find general stacking limit details.
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