12-12-2013, 07:12 AM | #41 | ||
Banned
Join Date: Aug 2004
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Re: Human max for secondary attributes? (Per, will, FP)
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Suggested house rule: Apply all modifiers (positive and negative) normally and roll normally, except if the sum total of all modifiers is -8 or more, in which case you cannot attempt the sense roll. If you have a relevant Acute Sense add that to the allowed penalty, so that becomes: Acute Sense/Maximum penalty allowed +0/-7 +1/-8 +2/-9 +3/-10 +4/-11 +5/-12 +6/-13 +7/-14 +8/-15 +9/-16 +10/-17 Etc The bonus from Discriminatory senses applies here. Microscopic Vision negates up to -6 penalty for small size. Last edited by NineDaysDead; 12-12-2013 at 10:06 AM. |
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12-12-2013, 09:02 AM | #42 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Human max for secondary attributes? (Per, will, FP)
Then wouldn't it have been more realistic to say the maximum human Vision score is 12 instead of saying a maximum +2 to Acute Vision?
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12-12-2013, 09:13 AM | #43 |
Join Date: Aug 2007
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Re: Human max for secondary attributes? (Per, will, FP)
"Vision score" is not an Attribute or other technical term in Gurps. Perception is and so is Acute Vision.
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Fred Brackin |
12-12-2013, 09:24 AM | #44 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Human max for secondary attributes? (Per, will, FP)
Which would amount to forcing anyone with IQ13+ to take a Disadvantage of either reduced perception or Bad Sight. That's an ugly way to write things up.
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12-12-2013, 09:44 AM | #45 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Human max for secondary attributes? (Per, will, FP)
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On their character sheets there are places for them to provide their perception, vision, hearing, taste/smell, and touch. If I'm not to refer to that vision number as their vision score, what should I refer to it as? Getting back to the original point of this thread, my thinking is that it's probably more realistic to set actual caps on these secondary attributes as opposed to setting caps on the plus or minus modifications that result in them. I agree, Vicky, that in practice this will be difficult to implement.
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12-12-2013, 10:10 AM | #46 | |
Banned
Join Date: Aug 2004
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Re: Human max for secondary attributes? (Per, will, FP)
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What's wrong with the system I suggested? |
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12-12-2013, 10:18 AM | #47 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Human max for secondary attributes? (Per, will, FP)
I don't think there's anything wrong with it, but it's more complicated than I personally want to deal with. I'd rather just set maximum values.
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12-12-2013, 10:29 AM | #48 | |
Join Date: Apr 2005
Location: France
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Re: Human max for secondary attributes? (Per, will, FP)
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As I tried to explain it, the problem of a vision (Per + Acute Vision), hearing (Perception + Acute hearing), etc., roll is not only the limit of what the character can or cannot see, hear or whatever else. It is also: is the character vigilant enough, is he distracted by something else? We sometimes don't notice something which is just under our eyes and still perfectly visible, even for someone who has a very bad sight. |
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12-12-2013, 10:33 AM | #49 | |
Banned
Join Date: Aug 2004
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Re: Human max for secondary attributes? (Per, will, FP)
Quote:
RAW: Sum all positive and negative modifiers together. Note this number. Apply this number to your sense roll. Roll dice under your now modified sense roll. If successful you sensed whatever. My system: Sum all positive and negative modifiers together. Note this number. (If -8 or worse, you can't sense it, don't bother rolling). Apply this number to your sense roll. Roll dice under your now modified sense roll. If successful you sensed whatever. Generally Acute senses aren't going to change very much in game, so if you have PER 10 and Acute Vision 2 and Acute Hearing 4, you just note: Sense (Maximum Penalty) Vision 12 (-9) Hearing 14 (-11) Touch 10 (-7) Taste/smell 10 (-7) If you have PER 20 and no Acute senses, you just note: Vision 20 (-7) Hearing 20 (-7) Touch 20 (-7) Taste/smell 20 (-7) |
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12-12-2013, 10:37 AM | #50 | |
Banned
Join Date: Aug 2004
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Re: Human max for secondary attributes? (Per, will, FP)
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Tags |
fatigue points, human maximum, perception |
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