12-11-2013, 08:48 PM | #31 |
Join Date: Sep 2007
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Re: Human max for secondary attributes? (Per, will, FP)
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12-11-2013, 10:46 PM | #32 | |
Join Date: Aug 2007
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Re: Human max for secondary attributes? (Per, will, FP)
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To the OP: I've never heard a "consensus" that "realistic" HT does not go above 14. 1 don't even know how you'd realistically measure the multiple facets of Gurps HT. It's a game mechanical confabulation of aerobic fitness, resistance to disease, poison, altitude/motion/radiation sickness, broken bones and heart failure along with several things I've left out or couldn't even remember at the moment.
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Fred Brackin |
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12-11-2013, 10:49 PM | #33 |
Join Date: Sep 2007
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Re: Human max for secondary attributes? (Per, will, FP)
I've read an article or two that claims laser eye surgery to improve vision is popular with MLB players. (Usually asking the question -- so how is this technological improvement to your natural ability any different from using medical technology in the form of steroids?)
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12-11-2013, 10:53 PM | #34 | |
Join Date: Aug 2007
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Re: Human max for secondary attributes? (Per, will, FP)
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At any rate it would be a recent trend. Good eyesight has been making successful hitters well before the era of laser eye surgery.
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Fred Brackin |
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12-11-2013, 11:12 PM | #35 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Human max for secondary attributes? (Per, will, FP)
Steroids do not cause violence. It's the sudden stopping and starting to avoid drug test positives. As in low testosterone is far more like to induce aggressions and anxiety than high.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-12-2013, 12:56 AM | #36 | |
Join Date: Apr 2005
Location: France
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Re: Human max for secondary attributes? (Per, will, FP)
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It is obvious that a man can't have the sight of an eagle or the hearing of a cat... Now, since Per is also the ability to notice and recognize humanly visible or audible thin detail which doesn't necessary attract everyone's attention, I thing that realistic characters can have a quite high score in that topic. Sherlock Holmes, Hercule Poirot, Jessica Fletcher are not realistic characters, I do agree, but they are good example of what I want to mean: most people don't notice detail that are still perfectly visible for everyone because they are not vigilant enough. Some people, to the contrary, are much more attentive, trained, etc., and quickly notice what others skip. And they may be very good at that. They don't necessarily have incredible sense. They usually have ordinary ones. They just pay much more attention to their surrounding. Likewise, someone with an incredible sight may not be good at finding hidden visible clues during an investigation... Worse. When someone talks to me in a restaurant, when the TV is on or when there is some music around, it's hard to me to get what he says. That's the drawback of a very good sense. To much detail at the same time really becomes a nuisance to focus on something... |
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12-12-2013, 12:56 AM | #37 |
Join Date: Apr 2005
Location: France
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Re: Human max for secondary attributes? (Per, will, FP)
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12-12-2013, 06:13 AM | #38 | ||
Join Date: Oct 2012
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Re: Human max for secondary attributes? (Per, will, FP)
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On the plus side, humans (and pretty much most mammals) have Discriminatory Sight for free. Quote:
Looking at the speed/range table, the 20/5 or so vision of birds of pray is about acute vision 4, not 3. On a side note, I've never been able to figure out where the acute hearing 4 came from - all I could turn up was people who can't tune out minor sounds, which I guess would could be acute hearing, but also should come with a disadvantage about the inability to tune them out. Case for a quirk and light sleeper? |
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12-12-2013, 06:47 AM | #39 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Human max for secondary attributes? (Per, will, FP)
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I can do so in Sagatafl, because perceptiveness determines the number of dice you roll, whereas sensory acuity modifies the Roll Difficulty. Thus Sherlock Holmes, poster boy for maximum Human Perception, rolls 9 dice, while a blood hound rolls only 5 dice but against a drastically lower RD. Quite often there will be stimuli that are impossible for Holmes to notice, because they're RD 13 or worse, but which the blood hound will routinely notice (rolling 5d12 vs an RD of 10 or 9 gives you a fairly good chance of at least 1 Success). My other design from recent years (abandoned because I ended up folding most of the cool stuff into Sagatafl instead - Action Points, Flaws, Veteran Traits, and a few other nifties), Modern Action RPG (much in the vein of GURPS Action, but slightly wider in scope), doesn't do the Roll Difficulty being orthogonal to Skill/Attribute thing, so there I couldn't do that. The least bad solution I was able to come up with, before abandoning the design, was to designate certain Senses as Auto for certain characters or species, meaning that they don't have to roll, but instead automatically detects anything that a Human has a chance of detecting. These only roll to detect something that is flat out impossible to detect for a Human, e.g. a Tolkien Elf with really long-range vision will automatically detect anything within a kilometer or so (depending on whether it's moving or not, and how large it is vs the distance, and of course colour contrast against surroundings), and would only need to roll to detect stuff much farther away, stuff that a Human would never be able to notice. Since MA RPG was meant to be a simple system, I didn't go further than that, but for a more ambitious project, you'd obviously need to do it as a "layered" thing, same as the Cosmic Levels thing from GURPS Powers, where you have at least Auto I Senses, Auto II Senses, and Auto III Senses, each higher grade auto-detecting anything that a lesser grade has a non-zero chance of detecting. Of course there is also the whole Discriminatory Sense thing, from GURPS and Hero System, but I never got around to deciding on that. It's an important trait for proper simulation (including aniaml Familiars, characters shapeshifting into animal form, and of course in some worlds also non-Human humanoids), but doesn't have anything to do with the perceptiveness vs sensory acuity question. |
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12-12-2013, 06:58 AM | #40 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Human max for secondary attributes? (Per, will, FP)
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Hero System, at least in 5th Edition, has a Sense Build system, where you can enhance and limit Senses with various modifiers, including Discriminatory and one higher tier (Analyzing, I think it is), and Targeting. Humans are already defined, in Hero System, as having Discriminatory Vision, and it's always seemed to me that you could make a vaguely Sherlock Holmes-like character by also adding Analyzing to his Vision. Human Vision is also already a Targeting Sense, in Hero System, but Hearing is not, nor any of our other Senses. |
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fatigue points, human maximum, perception |
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