12-10-2013, 09:44 AM | #21 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Human max for secondary attributes? (Per, will, FP)
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Does your information about a vision score of 12 come from Tactical Shooting? What do you consider a realistic human maximum for vision?
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12-10-2013, 10:06 AM | #22 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Human max for secondary attributes? (Per, will, FP)
Quote:
Dogs: Perception 12, Discriminatory Smell House Cat, Lion, Tiger: Perception 12, Night Vision 5 Falcon: Perception 12, Acute Vision 3. Wolves: Perception 14, Discriminatory Smell, Night Vision 2 So a typical falcon has a Hearing 12 and Vision 15. Cats don't have any Acute anything; their Hearing and Vision are both 12.
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Last edited by Captain Joy; 12-10-2013 at 10:12 AM. Reason: Added dogs and wolves |
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12-10-2013, 10:50 AM | #23 | |
Banned
Join Date: Aug 2004
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Re: Human max for secondary attributes? (Per, will, FP)
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Vision uses the range table on page 550. Someone with Vision 12 has: Score/Range 12/2 yd 11/3 yd 10/5 yd 9/7 yd 8/10 yd 7/15 yd 6/20 yd 5/30 yd 4/50 yd 4/70 yd more than 70 yd not possible. To see SM 0 objects/people that are not in plain sight, on a clear day in daylight. The problem of what's realistic is there are at least 3 different things that have been lumped into one roll: 1. Can your eye see it? Acute vision and night vision help here. 2. Were you looking in the right place when it happened? Semi-random, but peripheral vision and 360 vision help, Enhanced tracking might help too. 3. If you saw it, did your brain notice it? This is perception. Realistically the GM needs to determine if your can see the phenomenon, then roll to see if your eye saw it, then roll to see if your brain noticed it. Does anyone want to go to that much trouble for every vision roll? |
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12-10-2013, 04:19 PM | #24 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Human max for secondary attributes? (Per, will, FP)
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12-11-2013, 02:21 PM | #25 | |
Join Date: Apr 2005
Location: France
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Re: Human max for secondary attributes? (Per, will, FP)
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If a falcon has Acute Vision 3, for instance, the maximum a realistic human could have is 1 (or 2, at the extreme limit). If a cat has Night Vision 5, the maximum a realistic human can have is 2 or 3. There is no problem with the wolf because biologists usually say that the sight of canidae is more close to the one of human than the one of felines. |
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12-11-2013, 07:04 PM | #26 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Human max for secondary attributes? (Per, will, FP)
Really, the way I do maximum human advantages is that I set the standard max at 15.and use a 5 or unusual background advantage per attribute if you want to build it to 20. This allows for characters that have a genetic predisposition for excessive traits such as Mike Tyson who only weight trained once in his life, or Stephan Hawking who would have an IQ around 17 or 18. Perhaps 3 pts UB could justify a secondary attribute leap.
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12-11-2013, 07:11 PM | #27 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Human max for secondary attributes? (Per, will, FP)
Ted Williams had likely very close to the best eyesight ever, and was tested as 20/10. That would mean he saw at 20 yards (-6) with the visual clarity that most saw at 10 yards (-4). A very basic interpretation of that would suggest he had a vision roll of 12.
But Perception is much more than merely being able to detect detail. It is also recognizing detail, possibly at a very brief glance. So long story short: That first paragraph was a complete waste of time. Except to point out that Ted Williams was pretty awesome.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
12-11-2013, 07:16 PM | #28 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Human max for secondary attributes? (Per, will, FP)
Discriminatory Smell includes +4 to Taste/Smell rolls.
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12-11-2013, 08:33 PM | #29 | |
Join Date: Dec 2004
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Re: Human max for secondary attributes? (Per, will, FP)
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12-11-2013, 08:42 PM | #30 |
Join Date: Oct 2012
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Re: Human max for secondary attributes? (Per, will, FP)
Personally, especially given character creation example from 4e basic, here's what I would lean for. Will - book says 20, I'd cap it at 18 myself, although nobody seems to have come up with a way check it vs reality. (extra effort roll penalties, perhaps?)
As it turns out, FP has a built-in answer in the book. "In a realistic campaign, limit it to within 30% of HT." Since I 'think' there's consensus of HT 14 being the max, that pretty much automatically sets the limit at 18. (ps - anybody got a link to that thread?) Per - that's a little more difficult. I'd say that people who take IQ's above 12 really should consider buying Per back down to 12 or so, if not less, unless it's an integral part of the character concept. Per 12 is simply 'above average/good,' not something out of the ordinary for an adventurer. Per 15 is "amazing," and I'd require it to be a part of the character concept, not just something tacked on. I'd set the max at maybe 16, with a stern reminder of "you better realize just how darned good your character is, as good as anyone ever has been," and it must go with the character. Bringing up HP briefly, I'd set the max at around 15, maybe 1 or 2 higher for the 'giant weightlifter' guys. (Has anybody ever bought down HP?) |
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fatigue points, human maximum, perception |
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