12-08-2013, 02:19 PM | #11 |
Banned
Join Date: Apr 2008
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Re: Human max for secondary attributes? (Per, will, FP)
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12-08-2013, 03:17 PM | #12 | |
Join Date: Jul 2006
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Re: Human max for secondary attributes? (Per, will, FP)
Quote:
A person with myopia will need a lesser prescription for reading than they did before (perhaps even none at all), but they will still require there original prescription for outdoor activities like driving. |
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12-09-2013, 01:27 AM | #13 |
Join Date: Jul 2012
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Re: Human max for secondary attributes? (Per, will, FP)
If you consider female ironman triathletes, you have a good case for FP with Very Fit far exceeding basic HT- certainly insofar as HT reflects resilience to non-race related pain.
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12-09-2013, 07:51 AM | #14 | ||
Join Date: Apr 2005
Location: France
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Re: Human max for secondary attributes? (Per, will, FP)
Quote:
Loosing abilities with aging really depends on activity: older people tend to do less and less physical activities... But this is not true for everyone! Of course, I will sooner or later reach a point where I won't be able to go on training harder and harder... It didn't happen... Yet! Quote:
Which can explain the fact that an "old" detective like Hercule Poirot or Jessica Fletcher, who find clues far much quicker than younger policemen, are perfectly believable. Per is a matter of attention (and almost training) rather than acute sense. So, in my humble opinion, the human limit would be about the same than IQ, plus or minus one or two points, at maximum. I find that GURPS authors did a very good choice to base Per on IQ rather than making it a stand alone attribute. |
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12-09-2013, 05:43 PM | #15 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Human max for secondary attributes? (Per, will, FP)
Quote:
EDIT: I've since updated my maximum human values in the above link. Secondary Characteristic Modifiers HP cannot vary by more than 30% of ST [B16] Will cannot be above 20 nor lowered by more than 4 [B16] Per cannot be above 14 [house-rule] nor lowered by more than 4 [B16] FP cannot vary by more than 30% of HT [B16] Basic Speed cannot vary by more than 2.00 either way [B16] Basic Move cannot vary by more than 3 either way [B16] and can not be above 7 in any case [house rule] Advantages Acute Hearing 14 Max [Tactical Shooting ???] Acute Taste and Smell 14 Max Acute Touch 14 Max Acute Vision 12 Max [Tactical Shooting ???] (even if Perception is above 14) Appearance cannot be Horrific, Monstrous, or Transcendent
Spoiler:
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Last edited by Captain Joy; 12-10-2013 at 09:53 AM. Reason: Added link |
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12-09-2013, 06:07 PM | #16 | |
Banned
Join Date: Aug 2004
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Re: Human max for secondary attributes? (Per, will, FP)
Quote:
A vision score of 12 means the furthest you can see a man sized object that is not in plain sight is 70 yards or 210 feet. That seems a bit limited to me. |
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12-10-2013, 01:30 AM | #17 | |
Join Date: Apr 2005
Location: France
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Re: Human max for secondary attributes? (Per, will, FP)
Quote:
Furthermore, I've always found that GURPS hints for what is perceptible or not perceptible were very low... According to the Hearing Distance Tables (Basic Set, Campaigns, page 358), a normal conversation requires a hearing roll with no modifier to be noticed at 1 yard! And a light traffic (a car passing on the street, for instance) requires the same roll at 2 yards! I know that I have a very acute hearing sense (I can hear some light bulb or TV on standby mode whistling). But I really wonder how high could be my acute hearing advantage in GURPS terms... _____ *In France, vision is rated on a 0 to 10 scale. A score of 10 means normal vision. Some people can go higher and those who can see Saturn's rings have a vision score of 15. |
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12-10-2013, 02:29 AM | #18 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Human max for secondary attributes? (Per, will, FP)
I'm guessing the're some sort of Hearing-equivalent of the 'In Plain Sight' modifier missing. At least +6, possibly as high as +10.
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12-10-2013, 04:56 AM | #19 |
Join Date: Apr 2005
Location: France
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Re: Human max for secondary attributes? (Per, will, FP)
Sure. And this is how I handle it... But following the Rules As Written, there is no such modifier. They just say : an unmodified roll. So, it could also mean than when the sound is not "in plain sight" (ie when there are other sounds around, distraction, or other kind of obstacle) there would be a further penalty (rather than a bonus when the sound is "easily audible").
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12-10-2013, 05:40 AM | #20 |
Join Date: Apr 2005
Location: France
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Re: Human max for secondary attributes? (Per, will, FP)
I suddenly thought about something... The rules given page 358 may be for adventuring and combat situation – as it is often the case with GURPS modifiers. Thus, in an ordinary non-adventuring situation, characters would receive a +4 bonus – exactly as for driving or piloting...
But we are still quite far from what people like me or people with a very acute vision can notice... Without giving such characters a so high acute sense that it makes them better than cats or eagles. My hearing sense may be very acute (army wrote my ability as the maximum possible hearing score), but I'm still very, very far from a cat hearing sense. So, the answer of maximum human sense abilities in GURPS should first look at animal descriptions. I've not my books at hand, but it sounds obvious that the maximum acute hearing level of a realistic man can't go over half the average cat acute hearing level. Which is certainly already overestimated... |
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fatigue points, human maximum, perception |
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