08-20-2013, 03:01 PM | #41 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Very Fit and Spell Fatigue
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08-20-2013, 04:44 PM | #42 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Very Fit and Spell Fatigue
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As for myself, this thread is providing answers, but not many good ones. Take lexington's posts, which frankly are confusing me more. Are you agreeing with me, lexington? I am not so inexperienced that I do not realize as GM I am allowed to use as many or as few GURPS rules, as written or modified, as I want to the point I could scarcely justify saying it is a "GURPS" game. In this case, we have two Advantages, Fit and Very Fit. We know how they are supposed to work in terms of game mechanics. The "explanation" for how/why the Advantage functions as it does fails to adequately explain why it excludes aiding with certain forms of fatiguing activity. Some of the counter arguments make me wonder if the 4e rules for cold, starvation, etc. are screwed up; if you are suffering fatigue due to starvation (for example), you really should also require rest and not just food to recover. Real food is not a alchemical potion to recover FP!
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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08-20-2013, 04:58 PM | #43 |
Join Date: Dec 2007
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Re: Very Fit and Spell Fatigue
Does that match your actual real life experience? When you are hungry and eat, do you have to lie down or at least sit still to recover from the effects of your hunger?
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08-20-2013, 05:05 PM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Very Fit and Spell Fatigue
It's hard to eat while not resting though. I suppose you can suck down those gel-things that runners use.
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08-20-2013, 05:15 PM | #45 |
Join Date: Dec 2007
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Re: Very Fit and Spell Fatigue
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08-21-2013, 02:31 AM | #46 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Very Fit and Spell Fatigue
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08-21-2013, 02:46 AM | #47 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Very Fit and Spell Fatigue
Actual think of it this way a Chi Master with Very Fit, has Chi blast that has level 2 cost fatigue. The having of fatigue cost to 1 FP per use age rolls drop of their Very fit down to fit, now his Chi blast now cost him 2 FP per use.
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08-21-2013, 02:36 PM | #48 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Very Fit and Spell Fatigue
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Eating will remove discomfort of being hungry. "Recovering lost Energy" will vary. We were talking starvation fatigue; if that is an over-arching term that includes feeling sluggish from low blood sugar due to being late for a meal, please forgive me. Though for future reference... don't ask me to reference my own digestion as I suffer from health problems that mean I am very abnormal. XD Most people I know don't eat something and instantly get back all lost energy... in fact eating (and digestion) is work for your body, and often causes drowsiness. Now break this down relative to Fit/Very Fit. Again, if we are purely talking about a game mechanic and unconcerned about what it is supposed to represent/the "in game" reason why it works, never mind: you can stop reading now. If Fit/Very Fit is supposed to represent something "mundane" like improved cardiovascular health, then it would logically help any means of FP recovery based upon that. FP expenditures that bypass "natural" means would remain unaffected for the price break of Very Fit... but if (for example) I am a mage not using magic to recover my lost energy, but merely resting and taking in a meal, why should Very Fit not still apply?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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08-21-2013, 02:43 PM | #49 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Very Fit and Spell Fatigue
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Sorry if I misunderstood your point, in case I did.
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08-21-2013, 02:47 PM | #50 | |
Join Date: Dec 2007
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Re: Very Fit and Spell Fatigue
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fatigue, very fit |
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