08-19-2013, 04:32 PM | #31 |
Join Date: Jun 2010
Location: Dreamland
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Re: Very Fit and Spell Fatigue
There are a few things I want to point out, but the above seems the most important. Since we are talking about supernatural abilities, when it comes to mechanics the labels don't matter (flavor decides that). Is there a way to let VF affect Chi powers? Can we use that same reasoning for Magic?
As for what you said about setting, it's important to understand how the system works that you are running your setting in, then modifying the system to work. IMO I'd rather have Fit and Very Fit work on all FP, then have modifiers that remove it for certain abilities, or have a good reason why it doesn't affect certain FP (which it might) and then have a clear cut way to fix that. If a GM wants mages to not be in fit condition by default, then making other things more attractive is simple. VF for [30] is pricey, and any mage might rather get ER or more HT or FP, but some mages might like having VF, and would like it to affect all FP. Mind, I don't think spells should cost half so easily, but I've had it in Magic-As-Powers that all spells you buy off half the FP cost if you have VF (VF then acts as a prerequisite). Lastly, gurps actually is a system about breaking assumptions (from what I've seen) of untrue things. As someone said upboard, mages might take it because it's how you magic well. It might be why there are old mages. And spry old mages show up all the time in fiction. I'm not stating that Fit and Very Fit are fairly priced at [5] and [15] if they help mages. Rather, I think there is a fair price for them to do so. If VF was naturally [30], and had a special limitation 'Mundane FP only -50%', then non mages would take the weaker version, and modern characters might be allowed to only take the weaker version. |
08-19-2013, 05:26 PM | #32 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Very Fit and Spell Fatigue
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Very Fit: As above, but the bonus to HT rolls is +2. In addition, you lose FP at only half the normal rate. *** Now, how does that help any mage or anyone else whatsoever recover FP? Ever? |
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08-19-2013, 06:09 PM | #33 |
Join Date: Jul 2005
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Re: Very Fit and Spell Fatigue
Gurps fatigue is just a crapshoot anyway. It seems completely arbitrary that fatigue is the energy source of magic but somehow doesn't recover like other fatigue.. I say hand waive it and say it does help.
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08-19-2013, 06:19 PM | #34 |
Join Date: Dec 2007
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Re: Very Fit and Spell Fatigue
Which other fatigue? Combat fatigue, marathon runner fatigue, sleep deprivation fatigue, freezing fatigue, or starvation fatigue? Because you know they all recover differently.
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08-19-2013, 06:26 PM | #35 |
Join Date: Jul 2005
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Re: Very Fit and Spell Fatigue
all fatigue other than magic and supernatural according to RAW. :D
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08-19-2013, 06:32 PM | #36 |
Join Date: Dec 2007
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Re: Very Fit and Spell Fatigue
Nope. You get back fatigue from hunger by eating, not resting. It doesn't really have a rate.
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08-19-2013, 07:49 PM | #37 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Very Fit and Spell Fatigue
Magic, p. 15, states Fatigue Points may be bought with the limitation "Usable only for spellcasting," worth -10%, which also solves the problem, IMO. Energy Reserve, for those with Powers or another source, does work a little better, though.
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08-20-2013, 07:05 AM | #38 |
Join Date: Jul 2012
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Re: Very Fit and Spell Fatigue
Seems much more intuitive to track magic pool off IQ or Will. Accords with more fantasy 'literature' as well. Raistlin should have a bigger pool than Caramon (sp?).
Also dislike the idea of separate tracks for FP recovery. You don't do it for HP. That's how I'd house-rule it, anyway, for what it's worth. |
08-20-2013, 11:55 AM | #39 |
Join Date: Dec 2007
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Re: Very Fit and Spell Fatigue
He doesn't though. He was written as his magic use putting a strain on his frail body, even though that wasn't justified by the actual game mechanics.
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08-20-2013, 12:59 PM | #40 | |
Join Date: Nov 2009
Location: Oregon
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Re: Very Fit and Spell Fatigue
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As for having a separate IQ-based "mana pool" for spell casting, I feel like that might give too much of a freebie to mages. They're already likely to have higher IQ than HT, meaning a bigger starting pool. Plus, they can exert themselves without sacrificing spell power, and cast spells without becoming fatigued. This is fitting for many fictional mages, but shouldn't be given for free. They should just buy an ER, perhaps capped at IQ+Magery (or plus a multiple of Magery, if you want it to have more impact). Last edited by vierasmarius; 08-20-2013 at 01:04 PM. |
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