08-02-2013, 07:00 PM | #21 | |
Join Date: Mar 2013
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Re: Defaults; how do they work
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That being defeated you went onto a side branch with familiarities. Yes. You are right in that every point put into a skill gives you 2 free familiarities but you can get familiarities, even for default skill by spending 8 hours at the shooting range or golf course (for different skills, hopefully) to get used to new equipment. At this point we're just nit-picking, I think.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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08-05-2013, 04:10 PM | #22 | |
Join Date: Jul 2012
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Re: Defaults; how do they work
Quote:
The related issue of familiarity is another way that point adds value without raising skill level directly. It may be *possible* to gain familiarity with weapons known at default skill level, but it wouldn't be the case by default. So again, the two points I made stand. Your statement that I added the familiarity point after being 'defeated' on the value of the single point- again just bizarre. Try re reading. |
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08-05-2013, 05:05 PM | #23 | |
Join Date: Mar 2013
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Re: Defaults; how do they work
Quote:
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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