10-10-2023, 04:24 PM | #1 |
Join Date: Oct 2015
Location: New England
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Talent/Spell of the Week: Insubstantiality
This IQ17 Thrown spell turns its subject incorporeal. While insubstantial, figures may neither make nor be affected by physical attacks or Missile spells, and, if casting spells, they are limited to Creation and Thrown ones. Strangely, Special spells are omitted from the list spells permissible to cast while subject to Insubstantiality. Movement is limited to 1 hex, but can be in any direction—even straight up or down.
Insubstantiality is a fairly taxing spell, costing 4 ST to cast and 2 more each turn it is renewed. This, combined with the slow movement, constrains the spell’s utility. Consider: using Insubstantiality to get from one side of a thick wall to the other will cost at least 10 ST—6 to cast, 2 to renew on the turn the figure moves into the wall hex, and another 2 ST to maintain the spell long enough to move to a free hex. When insubstantial, a figure is difficult to see, appearing vague and hazy, and their voice is faint. The rules do not specify a modifier for noticing someone rendered insubstantial, so a GM will have to use common sense—movement should be silent, and rolls to notice might be penalized with an extra die. Returning to substantial form while in a solid object like a wall is fatal, and doing so while sharing space with another living figure is mutual assured death. Insubstantiality is not a spell that has seen a lot of use in campaigns I’ve played in or GMed. It seems to be mainly useful for getting past solid obstructions, but those often have doors whose locks can be opened with the cheaper (and easier to learn) Knock spell or destroyed with Fire or Lightning which offer additional utilities. However, a case can be made for Insubstantiality rendering its subject immune to Special spells (the spell description says that Missile spells can’t affect an insubstantial figure, but Thrown spells can). This could mean being able to avoid being detected by Detect Life and Detect Enemies, and being able to breeze past an area protected by Ward. I can imagine Insubstantiality could be useful to thieves, spies, scouts, and entertainers. Conversation starters:
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10-10-2023, 04:32 PM | #2 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Insubstantiality
Special spells are Thrown spells with variant range rules by ITL 140. (Most of these have caster as subject, but it varies.)
Note for example Astral Projection and Dazzle by ITL 28. Note that Flight is optional but Insubstantiality is imposed on the target. Which can hold a natural critter in a pentagram or at least slow the ability to run away.
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-HJC Last edited by hcobb; 10-10-2023 at 04:36 PM. |
10-10-2023, 05:28 PM | #3 | |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Insubstantiality
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Can we take it that you consider Special spells to actually be Thrown spells and thus able to affect and be cast by those under the influence of Insubstantiality? |
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10-10-2023, 06:21 PM | #4 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Insubstantiality
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-HJC |
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10-10-2023, 09:12 PM | #5 | ||
Join Date: Sep 2023
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Re: Talent/Spell of the Week: Insubstantiality
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For the second, using a Speed MA magic item adds 4 MA, which in this case would be better than the spell - again better as a self-powered magic item. But what Thrown or Creation spells could do damage? OK, use sleep, freeze, or stop could cause sever problems for the Insubstantial character. Sleep could be very bad if the terreign is bad. A Staff spell's Occult should work - HCOBB notes why. Creations are all physical or energy on a physical plane level IMO - fire, a Myrmidon's sword, etc. IMO wouldn't work. There is nothing 'material' for Open Tunnel to destroy. Does an Insubstantial person still need light to see? Dazzle would affect (but not damage) the person. Shock Shield might be considered damaging with its Occult, but that is if the caster goes into the same hex. Sounds like maybe some development work on special spell development for use in Insubstantial form. Last edited by Drakenbow; 10-10-2023 at 09:17 PM. |
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10-10-2023, 09:27 PM | #6 |
Join Date: Sep 2023
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Re: Talent/Spell of the Week: Insubstantiality
Since the Insubstantial person can speak I assume they can hear. The IQ 20 Word of Command should work against them. No damage, but Surrender or Obey can be a problem.
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10-10-2023, 10:06 PM | #7 | |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Insubstantiality
It isn't so much a question of damage but the ability to affect the insubstantial figure. Thrown spells offer a variety of effects other than damage.
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10-10-2023, 10:37 PM | #8 | |
Join Date: Sep 2023
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Re: Talent/Spell of the Week: Insubstantiality
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For Special spells the "treat as for range" has meaning to me as the description seem more as 'you can only throw the spell on yourself' in many of the cases or 'you need to have the item in your hand to cast on it'. Last edited by Drakenbow; 10-10-2023 at 10:58 PM. |
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detection, house rules, magic, protection, wizards |
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