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Old 10-07-2016, 09:05 AM   #31
Kalzazz
 
Join Date: Feb 2009
Default Re: Battlesuit ST

The basic lift formula is so simple I actually usually forget to write it on my sheets
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Old 08-06-2018, 05:59 AM   #32
Shaun
 
Join Date: Aug 2016
Default Re: Battlesuit ST

I just had a similar question about DX.
Should an exoskeleton, or body conforming battlesuit use the pilot's DX, or can/should it have a DX limiter based on its construction parameters?
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Old 08-06-2018, 01:41 PM   #33
Varyon
 
Join Date: Jun 2013
Default Re: Battlesuit ST

Quote:
Originally Posted by Shaun View Post
I just had a similar question about DX.
Should an exoskeleton, or body conforming battlesuit use the pilot's DX, or can/should it have a DX limiter based on its construction parameters?
In theory, yes. In practice, it’s probably not difficult to build a suit (once you can build such suits, anyway) that has the same range of motion as a max-DX human (the mental part of DX would be harder to manage, but the human handles that part for you). The hard bit is the human learning to get the suit to work with him, and that’s what Battlesuit skill (or another method, like Familiarity or similar) is for.
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