01-10-2017, 03:10 PM | #11 |
Join Date: Feb 2009
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Re: [Ritual Path Magic or Path/Book] Life-sustaining warmth ritual
In RPM you can set the greater and lesser categories freely as the DM wills
It will of course be more work than just saying 'follow what's written in the book' |
01-10-2017, 04:56 PM | #12 | |
Join Date: Jun 2013
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Re: Conservation (-ish) of energy magical system?
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01-10-2017, 11:11 PM | #13 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Ritual Path Magic or Path/Book] Life-sustaining warmth ritual
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Path/Book magic generally suits me better in that with the appropriate Very Low Mana I favour for worlds which outwardly resemble our own, ritual use is impossible for even magically-aware mortals without a massive bonus from various ritual elements, e.g. from location, sacrifice or magical correspondance. It's not the difference between 12 energy and 9 energy, it's the difference between rolling at -10 and rolling at full skill. Path/Book is held back from being my ideal system by lacking a way to represent any fictional or imagined ritual that isn't already written up in Thaumatology. I haven't actually run a game where every magical effect had an equal, but opposite reaction, but now that I consider it, this seems perfect for the feel of magic in a game of investigating horrible mysteries. But I don't know how to codify it in game terms. What did the magic system for GURPS Discworld end up doing?
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01-14-2017, 05:38 AM | #14 |
Join Date: Jul 2008
Location: Scotland
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Re: [Ritual Path Magic or Path/Book] Life-sustaining warmth ritual
The thing is, I'm not sure Discworld magic actually does what you're wanting. As Moving Pictures puts it "Anyone with a bit of intelligence and enough perseverance could do magic, which was why the wizards cloaked it with rituals and the whole pointy-hat business. The trick was to do magic and get away with it."
I don't have the new book, but the way the previous edition handled "getting away with it" was by saying any magic cast by non-mages was slow, ritualistic and still incredibly dangerous (see the Summoning of Dragons in Guards! Guards!). A character who wanted actual spells without Magery or training needed a 20-point Unusual Background, a very good explanation, and gets a bad reaction from witches and wizards, partly out of snobbery, but mostly because something dreadful could happen to them and the surrounding area at any moment. I realise that's not the system you're looking for. Sorry. |
01-17-2017, 02:49 AM | #15 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Ritual Path Magic or Path/Book] Life-sustaining warmth ritual
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I'm considering a similar effect for more subtle magics, in a setting where the players know the supernatural is real, but it remains possible to play a PC who dismisses it as terror-induced hallucinations, placebo effects and unreliable eyewitness testimony. The example I started with in this thread is perfect for illustration. If Ms. Danzig had been at a modern hospital, the PCs would have known that the damage to her temperature regulatory system was too severe for any realistic chance of her surviving. But she was not and while they may have suspected that she was dying, they did not know. Heating her up while fixing the damage to her internal systems required an immense amount of energy, but fortunately, the PCs were willing to contribute warmth, health and wellbeing of their own.* This is the kind of magical effect I want to be possible in the setting. It's useful, even in an adventuring sense, but it's a lot more limited than most magical systems by default. On the other hand, as reality is pretty resistant to blatant magical intrusions, the magic system ought to make it comparatively easy to defend from the supernatural, as well as detect it and even end ongoing effects. *As there were three of them, in good health, they should only be temporarily weakened, not mortally ill.
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path/book magic, ritual path magic, rpm |
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