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06-03-2016, 11:57 PM | #11 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
I had another use for symbol drawing in one game. All mages in this world had an inate of some form or another, mages from one group had an attack that required an item. This was their staff, wand etc. Anyway each character from group could use symbol drawing to modify their item and as a result the attack it generated.
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06-04-2016, 05:42 PM | #12 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
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Consolidating Ritual Magic and Thaumatology, requiring specialisation in a particular magic system is a much sounder idea.
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06-05-2016, 12:57 AM | #13 |
Join Date: Feb 2009
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
Thaumatology - This one is very commonly seen, and is probably the most rolled single skill in our campaigns, as a general purpose 'find knowledge about magic stuff'. Its also required for arcane RPM, and is boosted by Eldritch Power for Mystic Knights, and Magery for Magic Magic mages. So are 3 different categories of people who are bound to have it. And anyone who has a good IQ who isn't in the above category is likely to take it, because its very useful as a knowledge skill! I can't offhand think of an IQ 14 (or more) character who hasn't thrown a point into this. Knowing about magic is good!
Occultism - Very common, but not quite as common as Thaumatology. Still, very common as its a general purpose 'know about odd stuff' skill, and everyone wants to know about odd stuff. Especially as its very likely noone in the party has 'Hidden Lore - Purple Woozle Worms' when the party comes up against Purple Woozle Worms SYmbol Drawing - Rarely seen. Its needed for like, Hasty Consecration for Non Adept RPMists, and has some other stuff, but just isn't used much. Ritual Magic - Since Pyramid 66 didn't come out for a while and explain this was used for Divine Magic, well, I don't use this for Divine Magic. I use Theology. So this really has no particular role and isn't seen much. |
06-05-2016, 01:48 AM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
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06-05-2016, 05:47 AM | #15 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
The way I work it is this:
In a fantasy setting with known magic, Occultism is more the "everyday knowledge" of magic, fae, and monsters, often with required (rather than optional) specializations for various fields. Someone with Occultism can recognize "this is a magic circle, not just a drawing", but can't say exactly what was summoned or bound, or what other steps may have been involved. Thaumatology is the in-depth theory behind how and why magic works, and is often used as the "concept" skill when inventing new spells, analyzing rituals, and can say with certainty what the aforementioned magic circle was meant to do: summon or protect. Ritual Magic is not often used; Thaumatology is both theory and practice, usually. In a hidden-magic urban fantasy setting, say for instance Constantine or the Buffyverse, or any given Monster Hunters setting, Occultism is more likely to be relevant, but known by less people, and almost always requiring specializations. Here, Ritual Magic is the practical skill for casting, with Thaumatology still being the theory. In both cases, Symbol Drawing is more often a complementary skill rather than a primary. In settings where rune casting is the norm, this would probably be the practical skill for casting.
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06-05-2016, 11:34 AM | #16 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
Have we already done a Skill of the Week for Hidden Lore? It and Occultism are usually seen as two sides of the same coin.
ETA: Yes, we have.
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06-06-2016, 01:29 PM | #17 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
If I were to combine any of the listed skills, I would combine Symbol Drawing and Ritual Magic -- they are both generalized 'cast magic' skills. Symbol Drawing I use only when I would normally use Ritual Magic but the method involves drawing. (This actually happens a lot).
I find the others quite distinctive.
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06-06-2016, 04:37 PM | #18 | |
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
The Basic writeup suggests that Ritual Magic is specific to certain types of spirit-oriented magical traditions, and is a counterpart to Thaumatology. This doesn't seem to be how the skill has been used in later works, which is probably for the best.
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If trying to GURPS-ify Brandon Sanderson's The Rithmatist setting, I would definitely use Symbol Drawing, and maybe even split some of it off into an additional magical drawing skill (perhaps making chalkings based on a specialty of Artist instead). I'd also probably make it based on DX. The magic system in that setting (or at least the parts that have been revealed) revolves around rapid free-hand drawing of geometric figures. On the other hand, I wouldn't use Ritual Magic for any of the known arts.
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06-06-2016, 04:59 PM | #19 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Skill of the week: Occultism, Ritual Magic, Symbol Drawing and Thaumatolo
If redoing the Magic skills I would go the TL physical sciences route.
Design/Research Build/Craft Use/Effect Engineering or Physics to design and research so Theology or Thaumatology. Mechanic or Armoury to build and as the effect skill so Ritual Magic or Thaumaturgy. Weapon or use skill so Symbol Drawing, Spell (Basic System), College skill (Ritual Magic), or Path (Path/Book and RPM). This actually broadens the list a bit for some systems but its my preference. Most have Defaults but this lets you build the Theory or Research mage, the field expert who needs prepared spells or a bit of both types for a more rounded mage. Also the Use or Effect skill can be based off other stats.
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occultism, ritual magic, skill of the week, symbol drawing, thaumatology |
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