02-24-2016, 07:47 AM | #41 | |
Join Date: Oct 2008
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Re: [SE] Selling fish to a fisherman
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Basically my solution has been to make some of the requirements so high(huge penalties) that the PCs have had to try to find ways to reduce the penalties and to get bonuses. In different situations that has included things like: -academic research on topics related to the action -starting of separate rumor campaigns to make the initial actual approach easier -burglary to plant incriminating evidence on a rival -collecting rumors on what a target likes -finding extremely rare items that the target has been looking for a long time -using several complimentary skills, like applying disguises to seem part of a more acceptable group. -and many many more |
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02-24-2016, 07:49 AM | #42 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [SE] Selling fish to a fisherman
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02-24-2016, 08:46 AM | #43 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [SE] Selling fish to a fisherman
Quote:
But once that phase is over, the tactical situation is relatively 'flat'. Another consideration is that, much like the quest for a magical sword, what you describe seems to rely very heavily on fiat and eyeballing. That is, to a large extent, the result of the way Fixed Reactions work: simply put, there is no game-mechanical correlations between a character's traits and said character's ability to say "Nope, no matter what, I won't react better than Poor to the PCs". |
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02-24-2016, 10:27 PM | #44 |
Join Date: Dec 2006
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Re: [SE] Selling fish to a fisherman
And don't forget, impossible penalties stack.
Under extreme stress -10 Need to work in 0 time -10 Impossible level of convincing -10 Against morality of person you are trying to influence -10 Need to convince the person to put themselves on harms easy -10 All in all convincing the headsman to spare you looks like a -40 or more roll. |
02-24-2016, 11:25 PM | #45 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: [SE] Selling fish to a fisherman
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