07-21-2014, 04:53 PM | #11 |
Join Date: Dec 2008
Location: Behind You
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Re: Machine Extra Effort
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07-21-2014, 05:22 PM | #12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Machine Extra Effort
See also Machines and Extra Effect (Powers, pp. 160-161). The Zombies rule was adapted from there.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-21-2014, 05:40 PM | #13 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Machine Extra Effort
And if you want to make your tireless machines scary without Extra Effort, the Action Point and regeneration rules from The Last Gasp (Pyr #3/52) will help you out there as well.
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07-21-2014, 11:37 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Machine Extra Effort
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Tags |
action point, energy reserve, extra effort, extra effort costs ht, fatigue, machine |
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