02-05-2014, 03:45 AM | #11 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Curious about why Acute Hearing 4 is the max
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02-05-2014, 11:47 AM | #12 | |
Join Date: Oct 2012
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Re: Curious about why Acute Hearing 4 is the max
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Now let's see what we can do about improving High Tech's hearing table. Anybody got a brilliant idea of a way to see the penalty of hearing (fill in the blank) over the background noise of (fill in the blank), or just a better way of incorporating background noise in the first place? Also, how would a noise that's 10 Db at 3 meters factor into the table? And what would be a good penalty for an intervening wall? |
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02-05-2014, 12:21 PM | #13 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Curious about why Acute Hearing 4 is the max
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Base Sound Signature: (dB - 50) * 0.3, based on dB at 2 yards. Range modifiers apply normally. Background Noise: -(dB - 50) * 0.3; halved if dB < 50. Thus, at 50+ dB, you are always +0 to hear a sound that is at the same level as background noise. |
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02-05-2014, 01:04 PM | #14 | ||||||
Join Date: Sep 2007
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Re: Curious about why Acute Hearing 4 is the max
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"Most" normals is not "all" normals. "Normal" is not a synonym for "realistic". 21+ gets the label "godlike". 13-20 is not godlike, certainly acceptable for unusual people like PCs, as well as extraordinary and even supernatural types that fall short of godhood. And of course the further up that scale you go, the more and more remarkable it gets. Kromm's list of examples of "not realistic humans" that fall in to the 13-20 range can be read as excluding realistic humans. But that interpretation mistakes the extreme examples used to make a point for the whole, and also contradicts other comments for exceptional yet realistic humans that Kromm's made elsewhere. There's not a bright line of realism drawn between 12 and 13. |
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02-05-2014, 02:00 PM | #15 | |
Join Date: Oct 2012
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Re: Curious about why Acute Hearing 4 is the max
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Background Noise description Decibels penalty Rustling of leaves 20 +4 to +5 Quiet theatre, no talking 30 +3 Residential area at night 40 +1 to +2 Inside a quiet restaurant 50 +0 Inside an office or restaurant 60 -3 (?) Busy traffic (at 5 yards) 70 -6 Vacuum cleaner, curbside of 80 -9 a busy street Loud factory, heavy truck (1 yard) 90 -12 Jackhammer, disco* 100 -15 accelerating motorcycle 110 -18 (at 5 yards), chainsaw Rock concert, 120 -21 jet takeoff at 100 yards Ok, seems to me the penalties are too steep. I'd halve them above 50 Db as well. Loud noises (from High Tech): Conversation, cocking or reloading 60 +3 firearm, attaching bayonet Bow, loud conversation 80 +9 Crossbow, shouting, car 90 +12 Air gun, firearm firing “silent” 100 +15 ammo, revving gas engine Diesel engine, motorcycle, car horn 110 +18 Chainsaw, oxygen torch 120 +21 .22 LR, musket 130 +21 Light pistol, (.32 or .380 ACP), 140 +24 grenade launcher Heavy pistol (9mm, .45 ACP), 150 +27 SMG, rifle, shotgun Magnum rifle, HMG, stun grenade 160 +30. Humm, looks like it needs some work (no, you can't hear a HMG at 100 miles at +0). Maybe use 0.2 instead of 0.3? *I think the source might be a little dated. |
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02-05-2014, 02:17 PM | #16 |
Join Date: Oct 2012
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Re: Curious about why Acute Hearing 4 is the max
OK, using 0.2 instead of 0.3 and multiplying background noise penalties by 0.75 above 50 Db, here's another go.
Background Noise description Decibels penalty Rustling of leaves 20 +3 Quiet theatre, no talking 30 +2 Residential area at night 40 +1 Inside a quiet restaurant 50 +0 Inside an office or restaurant 60 -1 to -2 Busy traffic (at 5 yards) 70 -3 Vacuum cleaner, curbside of 80 -4 to -5 a busy street Loud factory, heavy truck (1 yard) 90 -6 Jackhammer, disco* 100 -7 to -8 accelerating motorcycle 110 -9 (at 5 yards), chainsaw Rock concert, 120 -10 to -11 jet takeoff at 100 yards Loud noises (from High Tech): Conversation, cocking or reloading 60 +2 (personally I would use +3 on this line only) firearm, attaching bayonet Bow, loud conversation 80 +6 Crossbow, shouting, car 90 +8 Air gun, firearm firing “silent” 100 +10 ammo, revving gas engine Diesel engine, motorcycle, car horn 110 +12 Chainsaw, oxygen torch 120 +14 .22 LR, musket 130 +16 Light pistol, (.32 or .380 ACP), 140 +18 grenade launcher Heavy pistol (9mm, .45 ACP), 150 +20 SMG, rifle, shotgun Magnum rifle, HMG, stun grenade 160 +22 That seems to work better. It also fixes the sort of bug of a gun with a -5 silencer being quieter, as a practical matter, then a gun firing silent ammunition. (Assuming that's not intentional, of course.) Anybody know some good penalties for having walls in the way? Perhaps -1 for a window (or a wall with a normal amount of windows), -2 for an ordinary TL 8 wood residential wall (and doors), and maybe -5? for a masonry or concrete wall. |
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acute hearing, limit, perception, senses, tactical shooting |
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