12-13-2013, 06:36 AM | #101 | |
Banned
Join Date: Aug 2004
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Re: Human max for secondary attributes? (Per, will, FP)
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2mm letter size (-17SM) , 450mm distance* (-0), Plain Sight (+10), Contrast** (+1 to +3), Silhouetted*** (+24) Total +18 to +20 Reliably seeing something with a +18 to +20 doesn't strike me as strange. *You sit really close to you screen, I'm at 900mm!!! **"Contrast provides +1 to +3 for moderate to high contrast between objects and background." Mysteries Page 47. ***"In Space: +2 if the object is silhouetted against a larger celestial body, +24 if silhouetted against deep space. Note that this is cumulative with the plain sight modifier." Spaceships 1, page 44. |
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12-13-2013, 06:58 AM | #102 | ||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Human max for secondary attributes? (Per, will, FP)
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If seeing usual objects in terrestrial conditions were meant to be that easy, the +10 for Plain Sight would be listed along with a silhouette bonus. +24 is just too significant to be left unmentioned! |
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12-13-2013, 08:00 AM | #103 | ||
Banned
Join Date: Aug 2004
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Re: Human max for secondary attributes? (Per, will, FP)
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In Space: +2 if the object is silhouetted against a larger celestial body, +24 if silhouetted against deep space. Note that this is cumulative with the plain sight modifier. IR Signature: Spacecraft often put out a lot of heat and light! If trying to detect a spacecraft or similar object, apply the single highest applicable modifier: Minimal power: 0*. Auxiliary power: +3. Fuel cell, solar panels, or jet engine: +4 MHD turbine, chemical or HEDM rocket engine, or flying in atmosphere at 3,600+ mph: +5 Fission reactor, nuclear thermal rocket, nuclear light bulb, or performing a high-speed atmospheric reentry: +6. Antimatter thermal rocket engine, antimatter reactor, fusion reactor, super fusion reactor, total conversion reactor, magsail, lightsail: +7. Fusion pulse drive or fusion rocket engine: +8. Advanced fusion pulse, antimatter plasma, nuclear saltwater rocket, or external pulsed plasma engine: +9. Antimatter plasma torch, antimatter pion, or fusion torch engine: +10. Antimatter pion torch, super antimatter plasma torch, or total conversion torch engine: +11. Super conversion torch engine, or any “cosmic” power plant: +12. Reaction engine modifiers assume the rear hull (with drive) is facing toward the sensor array; if it’s the central hull, reduce by one; if it’s the front hull, reduce by two. * Auxiliary power permits operation of all non-high-energy or cosmic energy systems. Minimal power does not permit the use of any life support (except hibernation chambers), active sensors, or ECM. Quote:
Anyway we don't need the full +24, +14 would be sufficient. Last edited by NineDaysDead; 12-13-2013 at 08:04 AM. |
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12-13-2013, 08:04 AM | #104 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Human max for secondary attributes? (Per, will, FP)
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Thanks for the max Night Vision info, NineDaysDead. This has been a worthwhile thread.
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12-13-2013, 08:12 AM | #105 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Human max for secondary attributes? (Per, will, FP)
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And even in cases where the IR signature is +0, even having hyperspectral vision is still pretty important for the matter of contrasts. Is the +24 for silhouettes ever repeated anywhere in the context of humanlike characters acting in terrestrial environments? Tactical Shooting says that targets silhouetted against the sky give +1 to Vision rolls, which is indeed in line for Mysteries' +1 to +3, but not for the huge +24 of space. |
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fatigue points, human maximum, perception |
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