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Old 09-01-2017, 04:28 PM   #1
Kfireblade
 
Join Date: Dec 2015
Default striking/lifting ST and weapons

Do either striking or lifting ST count towards the ST requirement for weapons?
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Old 09-01-2017, 04:37 PM   #2
mlangsdorf
 
Join Date: Aug 2004
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Default Re: striking/lifting ST and weapons

Striking ST counts for melee weapons: http://forums.sjgames.com/showpost.p...81&postcount=6
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Old 09-01-2017, 04:38 PM   #3
Kfireblade
 
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Default Re: striking/lifting ST and weapons

What about ranged weapons?
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Old 09-01-2017, 04:41 PM   #4
Anthony
 
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Location: Berkeley, CA
Default Re: striking/lifting ST and weapons

Quote:
Originally Posted by Kfireblade View Post
What about ranged weapons?
That quote addresses ranged weapons ('big mortar') as well.
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Old 09-02-2017, 01:10 AM   #5
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: striking/lifting ST and weapons

GURPS uFAQ has you covered:
Quote:
Originally Posted by PK View Post
Okay, I've had a chance to go over this with Kromm in detail. Here's the ruling. I'll even cast Summon Molokh for it:

When weapons have a minimum ST requirement, can I add Arm ST, Lifting ST, and/or Striking ST to my ST for this purpose?

Arm ST always helps if it applies to all arms necessary to use the weapon. It's rather useful! If you have a two-handed weapon, however, and only one arm has the Arm ST, it doesn't help at all; always use the "weakest link."

Lifting ST helps with non-muscle-powered weapons, like firearms. The ST requirement for these weapons is primarily due to their mass, and Lifting ST helps with that. Their standard operation requires you to hold them steady, not to swing or a stab with them dynamically. (With some weapons, like heavy-recoil slugthrowers, Striking ST could be argued to help, but this kickback is still less of an issue than the weapon's mass -- thus, always use Lifting ST.)

Striking ST helps with muscle-powered weapons, from swords to thrown daggers to bows. The ST requirement for these weapons is primarily due to the need to use them dynamically -- you have to be able to swing, thrust, or pull with great force, which is what Striking ST is all about. (To some degree, Lifting ST could be argued to help, as it allows you to more easily support the weapon, but that's less of an issue than the need to attack with the weapon -- thus, always use Striking ST.)

So note that you can combine ST, Arm ST, and one of Lifting ST or Striking ST for the purpose of meeting a weapon's minimum ST requirement -- but you'll never combine Lifting ST and Striking ST.
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Old 09-02-2017, 05:12 PM   #6
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: striking/lifting ST and weapons

Side question; Since Striking ST is used for melee weapons, can I use weapons I can't lift? A player of mine saw this in some anime, where the protagonist had a weapon (sword?) that was too heavy to carry but she flung around in combat easily. I was thinking the best way to simulate this is to have extreme levels of Striking ST with human levels of ST, to the point that the weapon can't be picked up unless you are attacking with it.
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