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10-05-2016, 09:11 AM | #1 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Battlesuit ST
Does it bother anyone else that Battlesuits are built with no upper limit to their mechanical power? ST 10 trooper gets in his suit and he has ST 20. ST 30 humanoid gets in the same model and the suit performs at ST 40. Why isn't that extra 20 points of ST available to the ST 10 guy? Mechanically what is happening here?
I am of a mind to write up suits in 5 point ST steps that are a hard upper limit on what the suit can do. So ST 10 trooper in a ST 15 suits can strike and lift at ST 15. ST 15 trooper is gaining no real benefit outside of increased encumbrance (and having a hefty cestus on his hand all the time; something else not taken into account with Battlesuits). Any Pyramid articles cover this and alternatives to mechanical systems that have no upper bounds on performance?
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Joseph Paul |
10-05-2016, 09:32 AM | #2 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Battlesuit ST
You can use fixed ST (Gurps Super iirc). In which case a ST 20 suit have ST 20 no matter if driven by a fly or Thor.
Or you can use + ST that add a fixed amount of ST. I don't believe there is a pricing scheme for a suit that instead increase ST by a set percentage of the wearer ST. |
10-05-2016, 09:42 AM | #3 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Battlesuit ST
Fixed ST is more to my mind set and gets rid of magically expansive mechanical systems. I would just detail several models with different ST for any particular suit in UT or Basic so that it had different uses. Lighter faster ones with less ST for scouting and others with more ST for specific assault/engineering roles.
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Joseph Paul |
10-05-2016, 09:51 AM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Battlesuit ST
Presumably the idea is that a realistic exoskeleton augments rather than replaces wearer strength. Because ST is quadratic, adding ST is really a multiplier for the characters lifting power. A very strong exoskeleton that just moves on its own without feedback would probably break your limbs.
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10-05-2016, 01:18 PM | #5 | |
Join Date: Oct 2008
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Re: Battlesuit ST
The third edition battlesuits all had fixed ST that is not based on wearer ST. I never understood the reason for the change in 4e. The fixed ST made more sense from a technical standpoint.
How could the TL 9 battledress suddenly lift 10 times more weight if worn by a stronger wearer. The material technology or the arm motors did not get any better... Quote:
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10-05-2016, 01:36 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Battlesuit ST
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Bill Stoddard I don't think we're in Oz any more. |
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10-05-2016, 01:47 PM | #7 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Battlesuit ST
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Sure, but superheros are already silly! Superhero powered armor isn't really the same thing as realistic powered exoskeletons and probably ought to use different mechanics. |
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10-05-2016, 11:53 PM | #8 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Battlesuit ST
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I am sleepy so if none of this makes sense its because I am sleepy and should be ignored... |
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10-05-2016, 04:47 PM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Battlesuit ST
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10-05-2016, 08:11 PM | #10 | |
Join Date: Feb 2005
Location: Somewhere outside London, UK
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Re: Battlesuit ST
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Hy twegen sceolon tæfle ymbsittan þenden him hyra torn toglide. [Two should sit at a game together, until their troubles slip away - old English maxim] |
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Tags |
battlesuits, strength |
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