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#21 | ||
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
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The backstabby thing isn't an every time thing, it's an every demon eventually thing. Forced would be rare--say a Prince threatens to frappe a demon if he doesn't turn on an ally. The player wouldn't be forced, but I'd remind him that his character is always looking out for Number One, and if his 'friend' is in the way of his long-term benefit then said friend is getting a knife in the back. Demons to me don't make sacrifices without a definite payoff in mind. Your darkness level may vary.
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Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
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#22 | ||
Join Date: Nov 2012
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Well obviously I don't want to be a Angel or side with Heaven so my choices are very limited at this point. Last edited by Moonsight; 07-09-2016 at 02:01 PM. |
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#23 | |
Join Date: Sep 2005
Location: Atlanta GA
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As for wanting to help well that still requires to a degree wanting to be on top- at least above the people that have differing views of how to help. |
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#24 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Moonsight, it sounds like what you want is to play In Nomine "Backwards" and possibly "Low Contrast," as has been mentioned in the thread a few times. Grab the Game Master's Guide and check out its guidance on how to do so. There are many ways to make Heaven less apparently appealing: say, play up the invasiveness of angelic resonances by adding Bedad, Skulker Prince of Privacy to the game, or (more canonically) make the demon with this Word a powerful Word-Bound Lilim under Lilith.
Make sure your players are interested in such a setting, of course. The "noble rebels" is a perfectly good plotline, as long as everyone is on the same page. |
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#25 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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This whole thread weirds me out. I read In Nomine as dark on its own with humanity acting as the most valuable resource. A resource akin to coal deposits where individual pieces don't matter at all. SOME on the angel side treat people like valued stuffed animals but never really on par with them. While demons treat humanity like other kinds of toys.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#26 | |
Join Date: Jun 2006
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There is no shortage of "virtues" that Heaven condemns whose proponents are in Hell, or things moderns don't much care for it will have Angels in charge of. The distribution of Judgment and Freedom in the canonical stuff seems tailored specifically to let you do this sort of thing.
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-- MA Lloyd Last edited by malloyd; 07-11-2016 at 11:26 AM. |
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#27 |
Join Date: Jun 2011
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Final thought: who would you associate these Attunements with?
- spend 3 essence so that a target human can make a Will roll to lose a level of Fear. - allow a human to make a Will roll that if successful moves them to Blandine's march and grants them a bonus equal to the CD to resisting all demonic powers for the remainder of the night. They also give you their essence, despite not normally having that ability. - allow two humans to share a dream. Those are all Attunements of Nightmares. The rules bend over backwards to avoid...something...and as a result the nerfing makes abilities more useful to the other side than to your own. This is a problem that would need to be fixed in a 2nd edition. |
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#28 |
Join Date: May 2012
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Most forms of In Nomine play as Pro-Heaven, from a Human Prospective, but can easily be less so from a Celestial or Ethereal prospective.
running things even out of the core book you could run it like this. Humans are gods favored children, where the Angles are his disposable slaves set to work by the Uncle Toms that are the archangels since God doesn't feel the Angles are worth oppressing any more, that's how low he holds them. Demons are the runaways living out in the swamps, free but with a hard life, woe betide any Human that strays out there, some Deamons may kidnap humans or trick them out in to the swamps for some payback against the big guy in the white suit. the game stays Pro-Heaven from a Human Prospective, but not so from the Celestial, throw in some ethereals to represent Indigenous peoples or pre-northern european settlers displaced from their lands and things can get very gray. |
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#29 | |
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
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Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
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#30 |
Join Date: May 2012
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But perhaps that's just the story the Demons tell?
Even if the Demons are the not so bad guys, it's a common story of the Abused becoming the Abuser, happens in human history all the time, more so when petty power-mongers get at the head of an oppressed group, may haps the PC Demons can smell the BS & Hipocracy mingled among the Brimstone and that's why they want to get Earth Side Jobs, they don't want to be in Hell when the 2nd Revulsion starts. |
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