06-08-2010, 08:59 PM | #221 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Member House Rules
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ETA: In any case, compiling the official rules is not house rules, so let's close the discussion in this thread.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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06-09-2010, 10:17 AM | #222 |
Join Date: Dec 2009
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Re: Member House Rules
With the exceptions of the individual card changes, there really aren't many game-altering overarching rule changes, but more commonly clarifications of rules that were already implicit. I'm appreciative of their attempt to compile the various FAQs on the forums into a new and updated rulebook. As long as they don't start changing/overruling established precedent. Then we'd have a problem. ;)
And as for the individual card changes.. I would just have a list of those, and then agree before a game whether the game is to be played with the old or new versions. There aren't too many of those either. |
06-09-2010, 10:55 AM | #223 |
Join Date: May 2010
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Re: Member House Rules
The "Go Up A Level" expansion replaces the cards that have been changed in a major way in every set, so it might be easier to just buy that and replace them than to keep a list of the changes nearby.
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07-28-2010, 09:55 AM | #224 |
Join Date: Jul 2010
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House Rules and Death
Myself and 2 friends have been OD'ing on Mucnhkin 1-2 for weeks now. We're starting to post some of our "arguments" on here for clarification, but I thought I'd share some of the House rules we've implemented--firstly just to share, and 2ndly because we're curious if we're misinterpreting some things ;)
Death: We understand the idea of game balance and not returning a Munchkin to level 1 after Death, but we felt that Death was lacking in punishment, so we implemented a mandatory loss of 1 level. We recently reworked it to make it more balancing. If the highest level Munchkin dies, he returns at a level equal to the next highest level player in the game. Any spot other than highest level and you just lose 1 level along with the other Death penalties. Munchkin: Even though our characters are Munchkins, we also use the word in verb form when a PC makes a blunder, or forces another PC to make one. Ex: I play a curse on someone wearing the Tinfoil hat. I Munchkinned myself. Alternative Ex: I get someone to help me in combat, then I get us killed on purpose...I Munchkinned him. In this vein, we have a House rule that if you take an action which leads to an illegal play, you lose the action. I.E. I'm in combat and wearing the Raincoat (others can't play potions in my combat). Another players tosses a potion in to bump up the creature. I call "Munchkin!" and toss his potion in the discard pile rather than returning it to him. Similarly, if a thief discards to steal an item and declares an item which he can't steal (because it's Big, or some other reason) he loses the discard and must do so again if he wants to steal something legal. |
08-14-2010, 01:31 PM | #225 |
Join Date: Mar 2010
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Team Munchkin
I looked for threads regarding this and was surprised nobody has asked this.
Any suggestions for playing Team Munchkin? We had 4 people, so 2 teams of 2...it was fun at first because you share the treasures and what not, but as soon as the players are around level 6ish, it becomes almost impossible to stop them... Both teams were just hoping to pull monsters from the deck to beat. A few possibilities. A. All monster levels are doubled B. Maybe the Epic Munchkin rules where you have to draw 2 face-up door cards on turn C. Don't play Team Munchkin. ;) |
08-14-2010, 02:33 PM | #226 | |
Join Date: Aug 2009
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Re: Team Munchkin
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However, if a munchkin can be guaranteed of help from someone, it really messes with the dynamics of the game - you might need a lot of tinkering with the rules to find a satisfying way to play Team Munchkin. |
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08-14-2010, 02:39 PM | #227 |
Moderator Emeritus
Join Date: Aug 2004
Location: Salem, OR.
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Re: Team Munchkin
Excuse me, but why the heck would you want to do this? It's "MUNCHKIN" not "we play very nice together". It's "You" want to WIN!, not "we" want to win.
Oh Gods, next they'll want us to have "Munchkin's in Love" or "Munchkins for boy and girl friends". :) :) :) Pat
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Salem Midnight Crew / MIB 1987 Or the Wrong MIB. Salem Cell leader, for the clueless in Oregon. Ahhhh... I see the Screw-Up Fairy has visited us again. Closed Captioned for the Humor Impaired |
08-14-2010, 07:29 PM | #228 |
Join Date: Nov 2009
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Re: Member House Rules
2 particulary house rules:
1º No Wandering Monsters in Door deck. If you want join a monster to a fight, just discard 2 cards from your hand and you can join it. 2º Naughty now can join monster to a fight without discarding any card. I'm not very sure if this idea is new, but I think it works well. See ya
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I'm Spanish, so excuse me for my English ;) |
08-15-2010, 12:47 AM | #229 |
Join Date: May 2010
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Re: Team Munchkin
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08-15-2010, 01:24 AM | #230 |
Join Date: Aug 2010
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Re: Member House Rules
So, after playing a couple of games with EVERY expansion pack, and a few Blender games, my friends and I came up with the following rules.
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