![]() |
![]() |
#861 | ||
Join Date: Nov 2011
Location: South Dakota, USA
|
![]() Quote:
Quote:
Except that is the discussion: should Wolverine have Injury Tolerance: Unbreakable bones. You are correct; if he has that Advantage, its a non-issue.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
||
![]() |
![]() |
![]() |
#862 | |
Banned
Join Date: Jan 2013
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#863 | ||
Join Date: Dec 2007
|
![]() Quote:
Quote:
|
||
![]() |
![]() |
![]() |
#864 | |||
Join Date: Nov 2011
Location: South Dakota, USA
|
![]() Quote:
Quote:
Quote:
If we want to hand wave this, I just want to make it official. The usual "unless the plot absolutely demands it and play-and-GM can agree" caveat that I take all traits in GURPS to include. Otherwise even if Wolverine was the inspiration for the GURPS Advantage, he doesn't quite conform to it. Normally I would just accept that as "limits of the system" but this time, the problem has been reversed; GURPS RAW is actually presenting something as invulnerable and creating problematic scenarios while the fiction does not. Now... does tbrock1031 actually care about this? If he doesn't, I'll drop it. It isn't going to "ruin" the conversion one way or the other. *that used to actually count as Earth-616 because... um... Marvel Comics @_@ **Unless that too has been rectonned because... um... Marvel Comics @_@
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|||
![]() |
![]() |
![]() |
#865 |
Join Date: Dec 2007
|
![]()
Nope. If that had occurred in regular continuity he would have recovered from that injury. His hand would have come back. Note incidentally that on previous occasions when his flesh was stripped away from his bones and vapourized, his skeleton stayed together in exactly the way it wouldn't.
|
![]() |
![]() |
![]() |
#866 |
Join Date: Sep 2006
Location: Luxembourg
|
![]()
If I recall correctly, Sym, a Limbo demon, once snapped a claw in two from a Wolverine squeleton... doesn't mean it is not unbreakeable, just that the rules were changed in that case... When dealing with Marvel continuity, you have to ignore single occurrence event or nothing make sense, imho.
Celjabba |
![]() |
![]() |
![]() |
#867 | ||||
Join Date: Jun 2006
Location: On the road again...
|
![]() Quote:
Quote:
Mind, when I put in IT:Unbreakable Bones, I was looking more at the "takes twice as much damage to cripple" clause than the "never suffer permanent injury" clause. Now, I'm willing to consider an Accessibility limitation for negating that particular bit in order to bring things a little closer; what's a good price for it? Quote:
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-26-2021 at 04:46 PM. |
||||
![]() |
![]() |
![]() |
#868 | ||
Join Date: Feb 2014
|
![]() Quote:
Quote:
As to whether Wolverine should have IT:Unbreakable Bones at all: in almost every continuity, he's the poster child for Unbreakable Bones, just as Captain America's shield is the pinnacle of unbreakable objects in general. I would humbly suggest that this feature be kept for this reboot as it's a core feature for Wolverine. Regarding vulnerabilities of adamantium: two other sources can affect it: mutant reality warping (Proteus turned Wolverine's claws into snakes), and Antarctic vibranium (which melts any metal in proximity). |
||
![]() |
![]() |
![]() |
#869 | |||
Join Date: Nov 2011
Location: South Dakota, USA
|
![]() Quote:
Quote:
Quote:
If, however, the risk of losing a limb is supposed to be important to this version of Wolverine, perhaps to stress that he's durable, not invincible, a bit like how this build uses the classic but less impressive version of his healing factor, I'd think it would be worth at least -20% and upwards of -50%. Assuming I am not still misreading/failing to properly comprehend the Advantage, it basically provides three things:
The last one is useful but not as valuable as the other two, and I am not sure which of doubling the damage threshold for a limb being crippled or a guarantee said crippling isn't going to be permanent is ultimately more valuable. [Sidenote: This could lead to a good adventure seed: someone manages to remove part of Wolverine (along with any included bit of his skeleton), either as a trophy or form of torture (Sabertooth?) or experiment (possibly for the sake of mere curiosity) and the players trying to retrieve it... or maybe they are the one's hired to do the deed in the first place.] I finally understand that extraordinary force, even if possible via mundane means (factory accident? >.>) is still extraordinary unless the setting itself makes such means more common, which means I was wrong to dwell upon this point. I am sorry I made us spend so much time on this, and I thank those involved for their patience in explaining things to me.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|||
![]() |
![]() |
![]() |
#870 |
Join Date: Jun 2006
Location: On the road again...
|
![]()
Four whole pages for the Wolverine IT:Unbreakable Bones discussion, and not one word about whether his claws are better as Claws (Talons) or Cutting/Impaling Strikers. I think that beats the Daredevil mitigated-Blindness discussion from last year! :)
Anyways, got another long one for y'all.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
![]() |
![]() |
![]() |
Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
Thread Tools | |
Display Modes | |
|
|