05-29-2023, 09:40 AM | #71 | |
Join Date: Aug 2007
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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However, even if you go to what are arguably the root sources of the rpg hobby and the literary adventure fantasy genres you don't get universal hits. Modiphius is losing it's 2D20 Conan license and appear to be just letting it go. One person in my group bought some books for it. I looked at the free preview and winced at the rules system.. I think "One Ring" is the latest Middle Earth adaptation but even that only got a couple of purchasers in my game group and no resulting campaigns. We could bring up recent underperforming Star Wars and Star Trek adaptations too. I don't think that a really killer license is out there.
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Fred Brackin |
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05-29-2023, 01:29 PM | #72 | |
Join Date: Feb 2005
Location: Austin Texas
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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A good solid program like Gurps Character Sheet (GURPS Vehicle Sheet anyone that has way more programming chops than me). I know this isn't quite made for a newbie and isn't quite made for a full expert but its in that experienced but not grand master space.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
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05-29-2023, 01:37 PM | #73 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Given that Spaceships' level of fidelity would get you a 0.1 ton motorcycle (that's on the small side), or a 0.3 ton motorcycle (pretty large) or farmer's quad, then a 3 ton car (large), and then a 10 ton truck, I don't think 'simpler' and 'vehicles' really go together. There might be fewer sub-system options, but the fiddling to get intermediate sizes, and then a decent set of rules for performance will counter any perceived simplicity those fewer systems bring.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
05-29-2023, 01:45 PM | #74 | |
Join Date: Aug 2007
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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As for tweaking the output, you don't need a system for that. As low as Spaceships' level of resolution already is (factors of 3 and 10) just change what you want to the numbers you want.
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Fred Brackin |
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05-29-2023, 02:08 PM | #75 |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
It would be nice if they could also fix the minor details that got overlooked in the 3rd-> 4th transition. Point costs for obscure dis/advantages that everyone agrees should have been tweaked but didn't, etc.
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
05-29-2023, 02:23 PM | #76 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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Bill Stoddard I don't think we're in Oz any more. |
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05-29-2023, 02:27 PM | #77 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
I don't disagree. The fact that Discworld is out of print suggests that it wasn't selling well enough to justify another print run. I'm not particularly interested in more licensed properties.
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05-29-2023, 02:36 PM | #78 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
I gearheaded the heck out of GURPS Vehicles when it came out, but in the end:
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05-29-2023, 03:14 PM | #79 | |
Join Date: Aug 2004
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
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(I don't think that's a compelling reason, but I do think it's a common one.) |
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05-29-2023, 03:39 PM | #80 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
It's actually quite hard to use Vehicles to modify an existing platform. You'll get comparable quality results by just giving the vehicle a BL and count all the stuff you add to it as encumbrance (honestly, that's a way I would be tempted to do things like robots in GURPS).
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