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06-07-2023, 03:11 PM | #1 |
Join Date: Jan 2019
Location: Italy
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Selling loot (wealth advantage and time spent)
Hi guys,
I have a quick question about selling loot. It seems that the rules highly suggest that the wealthiest delver sells the loot for the entire party... but are there any limitations in place? It feels to me very "cheap" to just pool character points into a single delver with wealthy and then the entire party will have a huge profit for this, especially if the wealthy PC is a team player. And regarding another potential "limitation" on the inflaction of wealth... How much time does the selling takes? Does it depends on the loot being sold to different merchants? To the lump amount of loot to be sold in general? So, how do you manage selling loot in your game? |
06-07-2023, 03:55 PM | #2 |
Join Date: Jan 2008
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Re: Selling loot (wealth advantage and time spent)
If you take a dependency on a single wealthy character, the only limitation is that you're now dependent on a single wealthy character. If the wealthy elven bard sells $10K of loot for $10K instead of $4K and says, "okay, let's split $6K of this evenly between everyone, but I want to keep $4K to buy healing potions and spell scrolls to help the party," they're not doing anything wrong[1]. Some people enjoy the gear and equipment minigame more than others and if they choose to invest character points in getting better at it, while still helping everyone else, that's okay.
As for how long it takes, I just make it happen at the end of an adventure during downtime, as Exploits suggests. If players wanted to do it during the middle of an adventure I'd eyeball it: 1-3 days sounds reasonable in a large city for selling most items. [1] The wizard who casts Invisibility on everyone but Flight only on himself, because he doesn't want a -10 penalty to all his spells, is likewise not doing anything wrong. |
06-07-2023, 05:06 PM | #3 | |
Join Date: Jan 2019
Location: Italy
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Re: Selling loot (wealth advantage and time spent)
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Because sometimes the rules assess the number of downtime activities per day, and sometimes per the entire downtime. |
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06-07-2023, 05:28 PM | #4 | |
Join Date: Jan 2008
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Re: Selling loot (wealth advantage and time spent)
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By eyeballing it as 1-3 days I'm actually probably requiring more time than the RAW call for, because I don't actually think the ideal buyer for broadswords is necessarily the ideal buyer for silk pantaloons and jars of cinnamon, etc. I'm assuming that the Wealthy PC has to shop around a bit to find the best price. If it took weeks to finish the adventure and sell loot, I am assuming pg. 15-16 would be written differently, and would mention the weeks of effort explicitly as part of the rules for selling. E.g. instead of "no repeated attempts (p. 7) until after the party brings its next haul to town!" it would say "no repeated attempts until three weeks have passed." |
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06-07-2023, 06:08 PM | #5 |
Join Date: Jan 2019
Location: Italy
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Re: Selling loot (wealth advantage and time spent)
Thank you very much for the clarifications! :)
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06-08-2023, 02:37 PM | #6 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Selling loot (wealth advantage and time spent)
I think really that if the same wealthy elven bard sells $10k of loot for $10k instead of $4k and says "okay, you five split this $8k and I'm keeping $2k for my own personal use" that's still okay: everyone's coming out ahead, the bard just comes out more ahead. "Having more money to buy better stuff" is the superpower he paid for instead of, say, Weapon Master or three more levels of Magery or whatever.
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M2: Everything is true. GP: Even false things? M2: Even false things are true. GP: How can that be? M2: I don't know man, I didn't do it. |
06-08-2023, 02:49 PM | #7 | ||
Join Date: Jan 2008
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Re: Selling loot (wealth advantage and time spent)
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Other cases when that downside manifests include (1) when the player misses one or more game sessions or adventures you'll get less money; (2) if the character dies during the adventure you'll get less money. P.S. I guess the other point I kind of had in mind is that having $4000 to spend on the party's behalf is a really cool and fun "superpower". DFRPG has a great gear-and-equipment minigame! $160 for a universal scroll of Major Healing, $400 for a universal scroll of Bless, $300 for a charged scroll of Shield III or Haste III, $100 for an (uncharged) scroll of Great Haste... a wealthy elven bard who spends $4000 on consumables is going to have a lot of fun during the next adventure. Last edited by sjmdw45; 06-08-2023 at 03:00 PM. |
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06-08-2023, 08:49 PM | #8 | |||||||
Join Date: Jun 2022
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Re: Selling loot (wealth advantage and time spent)
Be wary, those are just like sjmd45's opinions, they're not necessarily wrong, but there are other ways to do things...
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Woof. That also didn't go over very well either, but it did convince the less greedy Players that he was right the first time, and the party (Players as well) basically split into two distinct groups... and the two greedy guses who refused to back down from their positions were kicked out (too many instances of being "those guys"). Quote:
Personally when I've been the party bursar I've never held back a larger share for myself, but then my "super power" was in selling/buying and wasn't nearly as useful in combat or 'dungeoneering', so I considered the fact the other party members were actively keeping my paper man alive and rolling in loot was equitable. Quote:
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In one game I ran the outpost "town" had a semi-random ceiling on "purchasing power", the outpost merchants had (5d6+10)K$ total each "week" and a strict limit of "half that" for any singular sale item. Now I was running a "lower wealth" game, for more money just up the dice or turn the "+" into a "x", and you can set limits too. Quote:
If you want them to unload on a broker who fronts them cash and turns around and resells their goods, do it, make selling take as much time as for the broker to assess the value (say a day, less if they want to take a lower cut). Quote:
Just be wary, town is handwaved for genre reasons, so if you start messing with that, you're undermining those conventions and will have spill-over effects. Quote:
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06-08-2023, 09:29 PM | #9 | ||
Join Date: Jan 2008
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Re: Selling loot (wealth advantage and time spent)
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Wealthy [20] for buying and selling Elven [20] for Magery 0 and other goodies Bardic Talent +1 (3) [10] to boost all your Hard spells up to 15+ Song of Humiliation [4] for an awesome, inexpensive free action 6 points left over for ER 2 or Move +1 (8) or whatever suits you For spells, be sure to pick up Resist Sound-15 to maintain on the whole party while dungeon crawling so that you and the wizard can spam Concussion without repercussions, Mind Search-14 as a nice complement to your face skills, Concussion (requires 4 quirk points for prereqs) to pre-cast before combat to shift the odds decisively in your favor against most monsters, and maybe Charm and Loyalty for when you're not busy maintaining Resist Sound, to give you strategic and tactical options, and Hush because it's cheap and useful for recon and easy to drop if you need to speak or spellcast. Later on you can pick up stuff like Invisibility, Dark Vision, Complex Illusion, and Illusion Disguise too, although you'll want to raise IQ if you want to keep them up habitually. "Nigh useless bungler" you will not be. Last edited by sjmdw45; 07-06-2023 at 04:01 PM. |
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06-09-2023, 10:34 AM | #10 | |
Join Date: Jun 2006
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Re: Selling loot (wealth advantage and time spent)
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In fact passing a note telling them how much the loot sold for, rather than revealing it to the party as a whole, is a perfectly reasonable way to handle this as the GM. If they then want to lie, you should let them.
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