04-18-2020, 12:47 PM | #71 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fixing round length in GURPS
Evalute is vs a single, attackable in melee target (optional rules aside). Aiming is very specific - it only works vs a target you've been aiming at, so it's useless for detecting targets in general (and given the concentration required to aim effectively detecting anything that doesn't enter your LoS or is otherwise very obvious should come at a penalty to Perception). Wait presumably lets you roll to notice things, but note that what using Wait for Opportunity Fire, you have to roll (well, the GM rolls) for something as simple as "Is that guy a friend?", and taking the option to do so costs you -2 to Hit if you take the shot.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
04-18-2020, 01:05 PM | #72 | |
Join Date: Jul 2008
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Re: Fixing round length in GURPS
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04-18-2020, 01:55 PM | #73 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fixing round length in GURPS
As Concentrate is a catch-all for mental actions, and Campaigns even mentions using it to locate an invisible foe, that's sensible.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
04-18-2020, 02:04 PM | #74 | |
Join Date: Dec 2013
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Re: Fixing round length in GURPS
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However, I still watch various types of sparring videos on Youtube, and the circling seems universal. In cases where circling does not happen, they re-engage. Or the initial clash turned into a grapple; in which case arguably the initial clash didn't end. As for an explanation why; I don't know. It may be due to a natural instinct to try to get to the side or behind the opponent; it may be out of a hope that you can "pull" the opponent into making a mistake. Note that this is explicitly for one vs one; if there's more than two combatants, simple circling seems a lot less likely. |
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04-19-2020, 09:33 AM | #75 | ||
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Join Date: Aug 2004
Location: Sumter, SC
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Re: Fixing round length in GURPS
Quote:
There is Circle sparring but from what I have seen of it, it doesn't have actual circling.
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04-19-2020, 12:37 PM | #76 | |
Join Date: Dec 2013
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Re: Fixing round length in GURPS
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1) Rotated to 90-270. 2) Rotated *back* to 0-180. 3) Rotated to 180-0 (the opposite facing of which they started). This video proves, not disproves, circling. The second match starts with them rotating to 45-315 before a single blow is thrown. I rest my case on this video. In the second video, coincidentally Red Gloves is at 20 and Blue Gloves is at 200. The angles can be used as stated, with 90 degrees being towards the referee's starting position and 270 degrees being directly opposite the referee's starting position. By 6 seconds into the video, Red Gloves is at 180 and Blue Gloves is at 0. They then spend the next 9 seconds moving between 180-0 and 135-315. The match ends. The second match sees them rotate to 150-330 before the first blow is thrown. They then rotate to what looks like 110-290 before rotating to 10-190. The next exchange occurs from 330-150 to 350-170 - and breaks apart into 330-150. They then conclude at 70-250. And that's 54 seconds and the second match ends. I'm just going to watch the rest of the video without analysis and if you have a particular match you feel proves your case, please tell me the start time and end time. |
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gurps, house rules, rounds, rules |
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