12-23-2018, 11:18 PM | #1 |
Join Date: Nov 2008
Location: Pennsylvania
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Does DF ever suffer from "rocket tag"?
"Rocket Tag" was a common term in some older editions of D&D to denote that higher level combats often devolved into a battle over who could landing the first meaningful attack; either a monster/PC would do effectively nothing with an attack to their adversary or an attack would outright kill (or disable) them. At a certain point, high level defenses and attacks became very binary varying between worthless and fight-ending.
Do you ever find that this (or something similar) becomes a problem in Dungeon Fantasy? As a related question (and one which also comes from experience with other systems): Do you have advice for the GM who wants to keep DF characters grounded/tethered to the world around them? What I mean is that I've been in campaigns in other games during which the players get to a point where they're aware that they can easily crush NPCs (such as the king's guards and etc). While the GM can "level up" the world around the players, doing so can be somewhat tiring and can lead to questions which break immersion. |
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