07-24-2024, 10:08 AM | #11 | |
Join Date: Jun 2013
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Re: Undungeon-fantasyfing you DF game
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Area Knowledge, Current Affairs, appropriate Savior-Faire (in some cases this will be integrated with the profession as well), Contacts, Reputation, Social Regard, etc. Exact details would depend on the characters and setting.
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07-25-2024, 12:08 PM | #12 | ||||
Join Date: Apr 2014
Location: Bahia, Brazil
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Re: Undungeon-fantasyfing you DF game
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07-25-2024, 09:17 PM | #13 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Undungeon-fantasyfing you DF game
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Well, I was maintaining a blog at the time, so my notes on setting up the game and session write-ups are available: https://noschoolgrognard.blogspot.co...&by-date=false If you have questions after that, I can answer specific questions. I will say the game was DF inspired, but I used my own templates and didn't worry about Status at all. So it's not perfectly suited to your idea but the broad strokes worked fine. One of the sessions was an actual murder mystery.
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07-26-2024, 05:29 AM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Undungeon-fantasyfing you DF game
"Traits For Town" in Pyramid #3/58 and Dungeon Fantasy Collected may be useful here.
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07-26-2024, 12:36 PM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Undungeon-fantasyfing you DF game
Our DF games had a fair degree of social interaction, because there weren't many dungeons: we spent most of our time clearing wilderness and setting up a realm (the GM was using the Pathfinder: Kingmaker Adventure Path). The wizard had the social skills, but the IQ 10 knight wasn't stupid, and sometimes said the right thing while the wizard was still considering options.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 07-26-2024 at 01:44 PM. Reason: Missing ) |
07-26-2024, 01:06 PM | #16 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Undungeon-fantasyfing you DF game
Have truces. Time to bargain over ransom, talk shop, etc.
One emir told an emissary from a Christian kingdom: "Your ships are our horses, are horses are your ships." That's miltaristic shop talk and very intelligent too. Have a reason why you are fighting in a dungeon (the tactical situation of fighting underground is in fact fascinating; as long as you have a social context). Don't make the characters outlaws in their own hometown (Vikings are respectable folk when they return from plundering). Give the PC's home connections.
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07-27-2024, 09:29 PM | #17 | ||
Join Date: Dec 2004
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Re: Undungeon-fantasyfing you DF game
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Note this is also an excuse for why PCs can't create magic items or use certain spells - that knowledge was lost. Premise swiped from an otherwise unremarkable old rpg called Fifth Cycle.
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07-27-2024, 11:38 PM | #18 |
Join Date: Mar 2017
Location: Brazil
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Re: Undungeon-fantasyfing you DF game
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07-28-2024, 11:57 AM | #19 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Undungeon-fantasyfing you DF game
As a variant of ditching DF / DFRPG rules, keep using Exploits (or GURPS DF 2: Dungeons, 16: Wilderness Adventures and part of 3: The Next Level), all the loot you feel like and a selection of other rules. You will be building the templates from scratch anyway and Douglas Cole's Delvers to Grow series won't be very helpful either, since those are also focused on superheroes (street-level maybe, but still very much larger than life).
The hard part are the monsters. It's not easy to find much in DF that's a good balanced encounter for 75 to 125 points characters. You can, of course, use smaller numbers of horde monsters and regular humanoids. My preference would be adding fatal flaws to bosses that can be researched beforehand.
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07-28-2024, 03:36 PM | #20 | |
Join Date: Oct 2011
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Re: Undungeon-fantasyfing you DF game
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thom |
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dfrpg, dungeon fantasy, fantasy genre, noršlond |
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