04-02-2021, 04:27 PM | #1 |
Join Date: Dec 2012
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[Supers] A More Scientific Golden Age
Pulp-7, 1938
Current Affairs As Mystery Men & Women and other strange phenomenal grow more and more common, the League of Nations attempts to coordinate a defence against the Second Martian Invasion, predicted to land in late October, 1938. This has delayed the German Third Reich's plans to gain more living space at the expense of their neighbors (though not their plans against certain minorities among their own people). Divergence Point Unknown, likely far in the past but with relatively high historical inertia until recently. Major Civilizations Western (multipolar); Orthodox (empire with rivals); Islamic (multipolar); Chinese (empire); Japanese (unitary); Indic (empire). Great Powers United States of America (representative democracy with oligarchic tendencies, CR3 for whites, CR4 for non-whites in the North, CR5 for non-whites in the South); United Kingdom (representative democracy with oligarchic tendencies, CR3); French Third Republic (representative democracy, CR3); Nazi Germany (dictatorship, CR6); Soviet Union (dictatorship, CR6); Japan (oligarchic dictatorship, CR5); Italy (dictatorship, CR5). Worldline Data TL: late TL6^ with experimental TL(6+1)^; Mana level: Mostly none Quantum: 6; Infinity Class: Z3; Centrum Zone: Red Notes It is the year 1938 on this largely no mana (but otherwise fairly fantastic) Earth, a somewhat Wold Newtonish worldline, at least thematically: While some characters and groups that are fictional on Homeline exist here, others that are frequently seen in Wold Newton-like worldlines do not; some have no counterpart at all, others are replaced by beings or groups with similar abilities and usually-similar morals and ethics, but different origins, motivations, and names. For example, Holmes and Watson existed and Doc Savage lives, but while there is no Superman on this Earth outside of the comics (which depending on how late in the year it is, may not have been published yet), there is a flying, psychokinetic hero called the Artchetype, who claims to be from a lost city, not an alien planet. There's no Flash or Whizzer, but there's a speedster martial artist called the Human Bullet, and the chemist Professor Gibberne did exist. The nearest equivalent to the Ultra-Humanite or Lex Luthor is the Hyperintellect, a mad scientist with a deep hatred of the Archetype. The Bat-Man is at best a character being planned, though there are a few existing pulp heroes that serve as inspirations for him, primarily the Bat and the Shadow, each of whom worked with the Whisperer before he basically retired. Militarily and politically, the most important recent event was a series of flashes observed on Mars in late 1937, indicating a Second Martian Invasion which should reach Earth in October, 1938. This Earth has both 'aliens' (referring to life that evolved or was engineered 'out there' before coming here, most of them sapient), and 'cryptids' (meaning beings that evolved or were engineered on Earth, most of them not-so-sapient, and a few groups that clearly do think; these include living things, spirits & undead, and even some strange robots). Some aliens and altered Earth life from the 1895 Martain Invasion (War of the Worlds) survive in hiding or in laboratories (the templates from GURPS Horror pp158-161 may be useful, here, though any Martian that survives on Earth by this point is either a mutant with a functional immune system, or is being kept in a sterile environment). This worldline experienced a gradual increase in strangeness during the 19th century, with a jump in power levels since 1929; they have also seen an increase in alien visitors, since the Zarkov Expedition thwarted Emperor Ming I of Mongo, called 'the Merciless,' in 1933 (shortly after Infinity discovered this worldline), and in appearances of cryptids since Dracula's visit to London in the early 1890s. People on average are less skeptical of the extraordinary than many on other worldlines in this era, though the Mystery Men and Mystery Women are still often believed (by those who haven't encountered them, or seen significant evidence of them) to be fictional or greatly exaggerated. Sure, people living in Chicago for long enough are no-longer likely to mistake the Archetype for a bird or a plane, but until he appeared in decent-quality newsreels, few outside of the city believed that a man could fly (under his own power). Airships are significantly more common than on Homeline of this era, to the point that they are predicted to become directly competitive with sea-going vessels 'soon' (though predictions differ on how soon). Already, companies such as White Star Lines (not to be confused with White Star Trading) have begun diversifying into luxury airship travel. Rockets are also more common, with suborbital express-mail delivery having been started by Dr. Goddard in 1924, while the first communication satellite was launched by the British Interplanetary Society in 1930 (more details below). Walking machines based on Martian tech have become quite common in environments where wheels are less effective, mostly by the military and by explorers. They were first used militarily in breaking trench warfare in 1915-16, as trenches could either be walked over, or if they were too wide, the machine could step in and climb out again. Most human-built walkers have even numbers of legs; some have arms & hands, while few have the complex grasping tentacles favored by the Martians. Computer technology is a complicated field, including mechanical, fluidic, and electrical & electronic systems; due to Gadgeteering and the study of Martian technology, one should not assume that a given computer's Complexity will match a normal TL5, 6, or 7 machine of the same weight. Martian heat rays (MASERs) have been studied and duplicated by Earth's scientists, though production designs are highly power intensive; few are useful unless mounted on a vehicle equipped with an atomic matter pile or Superscience ultracapacitors. Satellites designed to last longer than it would take their batteries to run out are generally powered by mercury boilers, though the first demonstration model in 1930 was made of cheaper (and less toxic) materials, and burned up on re-entry after only a few hours. Cavorite is often mistakenly mentioned by news services - no real equivalent to it exists, though there are a variety of Superscience materials and devices (some very expensive) which make air and space travel easier and safer. Space stations have existed since 1933, with the crews often being employed to maintain and repair satellites. Moon landings have been planned for the early 1940s by the Great Powers (the NACA, BIS, and SS-Raumabschnitt are each aiming for a manned landing before the end of 1940, the Soviet Rocket Forces and French Ministry of Space were expecting landings in either 1941 or '42, and Japan and Italy are planning to arrive 'no later than 1943'); with the approaching Martians, there is some debate as to whether preparations should be delayed, or should be accelerated and (in the cases of civilian missions) adapted for military purposes. (I originally started working on this as a place for some characters that I've been working on to exist in, but it seems like a world that could be fun to game in. I suggest aiming more for a Pulp setting than a Supers setting, as the really high-level supers are rare. Typical Mystery Men/Women are in the 200-300 point range, or only a little higher; very small numbers of beings in the 500+ point range do exist, and some are being statted, but I suggest that they should usually be NPCs.) Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 05-28-2021 at 01:01 AM. |
04-02-2021, 04:29 PM | #2 |
Join Date: Dec 2012
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Re: [Supers] A More Scientific Golden Age
Available Power Sources:
Pulp and Savant powers comprise most abilities of 'Super Normal' characters. The latter comes from GURPS Supers p34 (in the Power Modifiers text box), while the former might be something that I came up with, or something that I saw elsewhere and forgot. The Pulp (previously 'Cinematic') power modifier is +0%, and covers all the implausible abilities that allegedly normal-but-well-trained humans in fiction are shown to be capable of - nothing too exotic, just things that are significant exaggerations of what normal people can do: IT: Damage Reduction is reasonable at lower levels, as is Damage Resistance up to maybe 10; Regeneration (Slow) is the limit of HP Regeneration for Pulp powers (and should be rare; it's more appropriate for Savant or more exotic powers), though Regeneration (Fast) is acceptable for FP Regeneration. Luck-related advantages and Recovery mostly make more sense under Pulp than they do under Savant, though Enhanced Defences work well for both, as do Striking ST and possibly Elastic Skin; Regrowth doesn't fit either very well. IT: DR as a Pulp advantage is best justified as luck-related, IMHO: you were lucky that you didn't get as badly injured as you should have been. Note that mundane advantages don't generally need the modifier, though specific forms of them might, especially at higher levels (Will Eisner's The Spirit probably has both Hard to Kill (Pulp, +0%) and Hard to Subdue (Pulp, +0%) at 10, for example - he may also have a Superscience Unkillable advantage of some sort, or have had a single Superscience-granted Extra Life, but his main thing is that He. Will. Not. Stop.). Some Mystery Men/Women who are seen as 'Super Normal' types do have more exotic powers, but use them rather subtly. As implied, most of these power sources do interact with each other in various ways and to various degrees: The mental discipline of a Savant is quite useful in developing or using Chi and Psionic abilities. The Astral Plane and the Plane of the Spirits are functionally the same thing, so spirits are affected by astral barriers and vice versa, but are often not impeded by other forms of Meta-Psi (e.g. Anti-Psi abilities), and do not suffer the -3 penalty that psis do when working across the natural barrier between the Outer Plane and the physical world; the Thresholds of homes and some other buildings (see Pyramid Vol 3 #58, pp4-10) do count as astral barriers, though. The Gadgeteer advantage that is the key to creating Superscience is often a Biological, Psionic, or Savant ability, while Superscience can induce Biological or Psionic abilities (or in a few cases other types), or create devices that interfere with the latter. Chi abilities are not affected directly by Meta-Psi, but do interact directly with Psionic abilities in general, and can interact with Spirit abilities, though neither Psionics nor Chi are affected by Sanctity the way Spirit abilities can be.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 05-06-2021 at 06:00 AM. |
04-02-2021, 04:32 PM | #3 |
Join Date: Dec 2012
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Re: [Supers] A More Scientific Golden Age
Secondary and Unavailable Power Sources:
Secondary powers are special cases of the available powers above, and Unavailable is self-explanatory. Still, enough of them could arguably fit into either category that I've lumped them together. If you decide to use a Secondary power modifier that can fall under more than one of the above sources (as opposed to using the Secondary to describe a theme and just using one of the PMs above), remember to note which it is on your character sheet. Secondary powers that are described as special cases of Superscience are consistently power modifiers.
Common 'magic' emulations:
Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 07-30-2021 at 06:39 PM. |
04-02-2021, 06:10 PM | #4 |
Join Date: May 2007
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Re: [Supers] A More Scientific Golden Age
Thoughts:
With a 1938 setting, the first obvious question is of course what the Nazis are up to. Are they looking for the Holy Grail and Ark of the Covenant, or are they too busy building flying saucers? People are going into space. How are they getting there? Accelerated rocket development? Superscience antigravity or reactionless thrusters? Really big cannons? The insistence on the phrasing "largely No Mana worldline" raises the question of what's going on in the bits that aren't. Do you have plans for occasional actual sorcerers or at least a mysterious cult or two in magical regions, or are you just keeping options open? When you say "relatively high historical inertia until recently", how "recently" is recently? If Wells's Martians invaded in 1895, things have certainly been very weird for at least that long- or were they hushed up somehow? Why is Sex as a power source something that needs to be explicitly called out as not part of the default setup? I must be reading the wrong GURPS books...
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04-02-2021, 08:19 PM | #5 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] A More Scientific Golden Age
Which book is the Sex power modifier in anyway?
Do you split between Biological and Passive Biological? (The latter is generally used on passive stuff like DR and IT:DR, as it ditches the Costs FP requirement.) What about a Chemical, Alchemical, or Pharmaceutical power modifier, such as using weekly treatments (injection or ingestion) with pharmacological antidotes? (See: Dr. Jeckyl/Mr. Hyde.) Or would that, too, fall under Superscience? In GURPS Supers, two Technological power modifiers - Nanotech and Electronic - have different costs than the standard -10%. (Nanotech is -15%, Electronic is -30%.) Will Superscience adjust its own cost accordingly depending on how it works? And what about a "Mutant/Mutated Biology, -0%" power modifier for physical mutations (such as wings, feet adapted to be hands, extra-flexible tails and spines, etc.) that cannot be neutralized or interfered with but whose use may be subject to power talents? (posted from fone)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-03-2021, 03:39 AM | #6 | |||
Join Date: Dec 2011
Location: Lyonese
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Re: [Supers] A More Scientific Golden Age
Quote:
If Ming lives are they seeking an Axis alliance with him whilst arming themselves to destroy him. Quote:
Earth has been attacked twice in forty years by two alien forces using mass driver or space weaponry. Professor Zharkov may be leading the initiative for defense if Ming is defeated. As the Skorpi may be on the way, perhaps they will discover their degenerate lost colony on Mars or the vestiges of their ancient foes. Quote:
True divergence may have been centuries ago if Chi or Odic powers have been around for a while, alternatively late 1790s with the Wold Newton meteorite strikes. Perhaps Mongo's transit into the Sol System caused the bombardment, if a number of smaller WN meteors broke up over the atmosphere it would explain the gradual emergence of Supers. Of course Tunguska could have been a big WN Meteorite or a martian cylinder exploding on impact or something else. The known point of divergence being 1895 with the first invasion and Martian technology being disseminated into human technology, the destruction of London would have been difficult to completely cover up Full Divergence may be 39 when WWII dosen't start or it does but its a Planetary War with the Martians or Skorpi.
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04-03-2021, 07:53 AM | #7 |
Join Date: Sep 2004
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Re: [Supers] A More Scientific Golden Age
So, what's the deal with Mongo in this version? Is it still a Rogue Planet, and if so, where is it located and how does it survive when not in a solar system?
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04-03-2021, 11:42 AM | #8 | |
Join Date: Dec 2011
Location: Lyonese
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Re: [Supers] A More Scientific Golden Age
Quote:
As a rogue planet supporting an Earth like atmosphere, possibly with its wildly divergent physics it has a miniature star orbiting it as a moon making it self sufficient. Of course if combined with the 80s movie it’s connected to Earth by a wormhole or the planet itself moves via a huge wormhole missing all those troublesome celestial bodies.
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04-03-2021, 07:00 PM | #9 |
Join Date: Dec 2012
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Re: [Supers] A More Scientific Golden Age
I really want to give a more detailed reply, but I'm tired and in pain right now. I'm currently thinking that Mongo attacked via an artificial wormhole, as Flash et al defeating the initial attack makes more sense to me that way (with the Wormhole Machine being destroyed, trapping the Zarkov expedition on Mongo).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 07-05-2024 at 11:33 PM. |
04-04-2021, 05:48 PM | #10 | ||||||||
Join Date: Dec 2012
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Re: [Supers] A More Scientific Golden Age
A little less tired and in much less pain. If I missed an important question below (not only from the people being quoted, I just thought answering these would also answer the others), let me know, please:
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Like Passive Biological, it would be a special case, but yeah, probably a +0% modifier.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 07-30-2021 at 06:42 PM. |
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