10-12-2004, 02:11 PM | #51 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Combat- Why not contests of skills?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-12-2004, 05:51 PM | #52 | ||
Join Date: Aug 2004
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Re: Combat- Why not contests of skills?
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Deceptive attack was a very good addition (at least I don't remember this option in 3e) but it was a necessary one. In fact, Deceptive attack is a given as soon as your effective skill is 18 or higher. I don't see any reason not to use it beyond that point. I am not sure it it is good or bad. Quote:
In any case, like I said, my surprise was in the "silly" and "makes no sense" expletive while mentioning "Deceptive attack" almost in the same breath (:-)) What about range attacks? Is there a way for the attacker to diminish the active defense in that case? If not, the problem remains the same if the defender has a high dodge. I agree though I have a hard time to picture a "deceptive" range attack... Look, it can only be a cinematic rule, something to provide for it in high powered games. I didn't find any in Basic Set 1 or 2. |
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10-13-2004, 10:50 PM | #53 |
Join Date: Sep 2004
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Re: Combat- Why not contests of skills?
I just wanted to say today I got back to this issue and made a very very simple matlab program (LOL) to calculate the probability os an attack hitting (the attacker being successfull and the defender not) considering just the skill difference and the toHit chosen by the attacker (supposing the rest of his skill goes to a deceptive attack.
I don't have a good place to post the pretty 3d surface the script generates, but I will post the maximum possible chance of hiting a blow for each difference in skill :) The difference is added to the attacker, so +10 means the <attacker skill> is 10 + <defender skill> Difference :: Best to hit :: probability -10.0000 8.0000 0.0241 -9.0000 9.0000 0.0349 -8.0000 10.0000 0.0465 -7.0000 9.0000 0.0608 -6.0000 10.0000 0.0810 -5.0000 11.0000 0.1013 -4.0000 10.0000 0.1295 -3.0000 11.0000 0.1619 -2.0000 12.0000 0.1919 -1.0000 11.0000 0.2344 0 12.0000 0.2779 1.0000 13.0000 0.3142 2.0000 12.0000 0.3705 3.0000 13.0000 0.4190 4.0000 12.0000 0.4631 5.0000 13.0000 0.5237 6.0000 14.0000 0.5669 7.0000 13.0000 0.6210 8.0000 14.0000 0.6721 9.0000 15.0000 0.7069 10.0000 14.0000 0.7601 I was a bit affraid of posting this because if it becames common knowledge, the game looses something, cause everybody will allways use the best value. But i thought you experts of this forums could find it interesting. If you think its a bad thing, please tell me and I will erase this table :o) |
10-13-2004, 11:36 PM | #54 | |
Join Date: Aug 2004
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Re: Combat- Why not contests of skills?
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10-14-2004, 05:40 AM | #55 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Combat- Why not contests of skills?
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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10-14-2004, 07:40 AM | #56 |
Join Date: Sep 2004
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Re: Combat- Why not contests of skills?
I guess you are right... And it only goes higher than 15 for HUGE skill difference, like 15 - 20. Which makes sense like you said.
I find it curious that the balance is not in a single contest, but in the combat as a whole. Defending is easier, even if your skill is 4 levels higher (46%). But when you defend, its a LOT easier, with the enemy's best shot having 13% chance of hiting. |
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combat, contest |
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