10-09-2004, 07:40 PM | #41 | |
Join Date: Aug 2004
Location: Japan
|
Re: Combat- Why not contests of skills?
Quote:
Kromm saids induvidual skill rolls for single task, not job rolls in B516. We have done many "tasks" in daily job, and the tasks are almost easy. A entire job isn't so. |
|
10-09-2004, 08:46 PM | #42 | |
Join Date: Aug 2004
Location: Halfway between the subconscious and oblivion ...
|
Re: Combat- Why not contests of skills?
Quote:
As for the thread and GURPS Attack/Defense stuff - since 3e I've never much cared for the all or nothing, really low defense score compared to the much higher skills. It doesn't sound like 4e did much to address this, although +3 is better than the straight 1/2, but still - I don't like the idea. Sure it's all or nothing, but it just feels ... ugly. A while back I worked out a way to do straight contest of skill for all combat and it worked out just fine. It's essentially in-line with the way most other skills work (ala: contest) and works just fine for any relative degree of skill involved. The HIGH combat guy vs. the LOW combat guy is still far more likely to end to advantage of the HIGH comabat guy. Compared to the straight all or nothing defense roll, it sort of keeps exceptions to (a) lucky rolls and (b) closeness in skill. Sure there are all kinds of fancy maneuvers, etc - even in 4e, but that doesn't keep the combat resolution from just being ugly in that one regard. I never liked it much in 3e, and I don't think I'll adopt 4e's flavor of it either. Probably means I'll have to spend a little more time disecting it when I get ready to run to find out how my original approach will be impacted (I predict very little impact) by the 4e additions to combat. I never had any complaints from players running it this way - it was almost always a guaranteed way to skew things towards the players and important NPC's only since they're pretty much the only ones to get high skill levels really.
__________________
A thick mist enters the room, filling the space with a sense of mystery. In the center a shadowy form can be seen standing, but it's features are obscurred, it's speech echoed by some unnatural means and as quickly as it speaks . . . the shadow fades, and the mists roll away . . . |
|
10-09-2004, 09:20 PM | #43 | |
Join Date: Aug 2004
|
Re: Combat- Why not contests of skills?
Quote:
But otherwise, yeah, I understand where you are coming from. I've gotten to the point where I'm convinced that the official way works pretty well, but it just seems inelegant. |
|
10-09-2004, 10:23 PM | #44 | |
Join Date: Sep 2004
|
Re: Combat- Why not contests of skills?
Quote:
|
|
10-10-2004, 07:19 AM | #45 | |
Join Date: Aug 2004
|
Re: Combat- Why not contests of skills?
Quote:
http://www.io.com/~tbone/gurps/fend.htm#Top |
|
10-10-2004, 07:51 AM | #46 | |
Join Date: Aug 2004
Location: Halfway between the subconscious and oblivion ...
|
Re: Combat- Why not contests of skills?
Quote:
:shrug: it certainly gets the job done, though. Edit: tbone - love your site! Good stuff on it ... do you take submissions? I've a few things I've worked on for 3e that may be worth putting up. I doubt SJG would be into it since it's "dated" now with 4e.
__________________
A thick mist enters the room, filling the space with a sense of mystery. In the center a shadowy form can be seen standing, but it's features are obscurred, it's speech echoed by some unnatural means and as quickly as it speaks . . . the shadow fades, and the mists roll away . . . Last edited by The Speaker in Dreams; 10-10-2004 at 07:53 AM. |
|
10-10-2004, 09:05 AM | #47 | |||||
Join Date: Aug 2004
|
Re: Combat- Why not contests of skills?
Quote:
Quote:
Quote:
Quote:
To be a little bit more fair, a master swordaman is unlikely to take a AoA against one of his peer because if he is parried or if he doen't make enough damage, the opponent will have his full skill to aim whatever location. Let's say he uses a Deceptive Attack (and thus making the contest a relative one) to bring his skill to 10 (-26 to his attack). His opponent will end-up with 22-13+1(I would expect a master swordman to retreat on such and attack) so 10 to parry. Ten versus ten, does it make sense? I believe it does but effectively had to make this contest a "contest of skill" (since the defender has to succeed by more to win the contest) in order to make it work. Then, to get over the top, what about skill 100 versus skill 100? The atacker will deceptively attack at -90 so the defender will end up with (54-45+1) 10! You see, it works. Why? Because deceptive attack transform the attack/defense as contest of skill and because contest of skills make perfect sense. Quote:
|
|||||
10-10-2004, 10:21 AM | #48 |
Join Date: Sep 2004
|
Re: Combat- Why not contests of skills?
Note that if both attack and defense are made againts 10- the attacker has a 25% chance of hitting, which is very important.
Let me show you some math about the deceptive attack thing. Suppose both the attacker and the defender have the same skill leve, combat reflexes AND they retreat when defending. REGULAR ATTACK: RA = x REGULAR DEFENSE: RD = (x/2) + 5 ---> 3 + 1 from combat reflexes + 1 for retreating Suppose now that the attacker makes a deceptive attack and chooses to have his skill roll reduced TO y DECEPTIVE ATTACK ROLL: DAR = y ---> 2 < y < x DEFENSE PENALTY: DP = (x - y)/2 Now to the defense: DEFENSE AGAINTS DECEPTIVE ATTACK: DDA = (x/2) + 5 - (x - y)/2 => DDA = 5 + y/2 This is very interesting! So if the attacker chooses to attack at 10 (you example), the defender defends at 10 too. If the attack is made at 12, the defender is at 11. But is the attacker roll is 8, the defense roll is 9 (attack roll < defense roll). The chances of the defender not being hit are allways higher than 50% (actually higher than 70%) AND the skill level does NOT matter. This can allow someone to calculate the best chance of hitting!!! Aaaaand here it is (For both attacker and defender at the SAME skill level) a table relating the to hit roll with the chance of actually hitting: To Hit --- chance of hitting 08 --- 16.2% 10 --- 25% 12 --- 27.8% 14 --- 24,6% 16 --- 15.9% 12 is the winner!!! :o) So no matter your skill level, if you make a deceptive attack at 12 you maximize your chances). There are a few flaws with the math because of uneven skill levels, but it won't be too different. Someone could make the math taking the skill diference into account. I'm going out now. If no one posts till I come back, I'll do it. |
10-10-2004, 11:01 PM | #49 | |
Join Date: Aug 2004
|
Re: Combat- Why not contests of skills?
Quote:
|
|
10-11-2004, 02:14 PM | #50 | |
Join Date: Aug 2004
|
Re: Combat- Why not contests of skills?
Quote:
It is different than a contest of skills when you consider Hit Locations and the options available in 4th Edition, such as Rapid Strike. With a called shot to the head, the penalty is -5. If you used a contest of skills, instead of the existing rules, the Expert (skill 15) is reduced to the level of the novice (skill 10), just as Kromm said. The reason why this is silly, is because of how much the expert is reduced. Yes, the head is easier to defend, but how much easier. In the above example, the novice is able easily fend off blows to the head (assuming they hit at all). The expert should be penalized for aiming for the head, but how much is he penalized? I think this is the silly part that Kromm mentioned. However, I'm not sure deceptive attack relieves this much. First, we have to recognize that no one has said deceptive attack was meant to change this. In the above example, the novice has a better chance to defend an attack against the head (assuming it hits) because he doesn't have to beat the expert's degree of success. However, the odds play out slightly different, but the end result appears to be basically the same, to me. I'm not an odds expert; this is merely a layman's appraisal. Further, it seems to me that the current system makes more sense for ranged attacks. Either you dodge the projectile/aim or you don't dodge it. Where the contest of skills, seems more appropriate (with modifications to get rid of any silliness) for melee and close contests. This would be klunky, in my opinion. Especially since it seems to imply multiple hit location tables, too. In the end, it seems to me that it all evens out. Either way, there are drawbacks that I don't like.
__________________
LAWMAN --You could have a rule for everything, but then you'd have a rule for everything. |
|
Tags |
combat, contest |
Thread Tools | |
Display Modes | |
|
|