Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-13-2017, 05:21 AM   #251
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Quote:
Originally Posted by Ghostdancer View Post
No, Girded doesn't need an effect to be added and Destroy Arcanum is the effect for Bestows a Bonus.
Not according to p. 11

Quote:
Strengthen Arcanum: Give +2* to cancel a spell
Edit: Repair Undead heals 3d damage even though the text on p. 13 says you can't heal more than 2d.
Edit 2: Could you halve the cost for Radiant Shield by bestowing a +2 bonus to Active Defenses instead of +2 Defensive Bonus? Does DB do anything else?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!

Last edited by Anders; 06-13-2017 at 08:24 AM.
Anders is offline   Reply With Quote
Old 06-13-2017, 06:41 PM   #252
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Quote:
Originally Posted by Anders View Post
Not according to p. 11
That's different from girded a spell. For girding an existing spell, yes. For the spell you're casting you may simply add it "free" - much like Duration or Ranged. Giving yourself a bonus to cancel a spell is pretty much for dispelling.


Quote:
Originally Posted by Anders View Post
Edit: Repair Undead heals 3d damage even though the text on p. 13 says you can't heal more than 2d.
That's errata.


Quote:
Originally Posted by Anders View Post
Edit 2: Could you halve the cost for Radiant Shield by bestowing a +2 bonus to Active Defenses instead of +2 Defensive Bonus? Does DB do anything else?
I suppose. But the nature of the spell would be changed.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 06-13-2017, 06:59 PM   #253
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Ok, thanks. I'm loking through the grimoire now, so that''s why tre are so many questions. :)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Author of Winged Folk.

The GURPS Discord. Drop by and say hi!
Anders is offline   Reply With Quote
Old 04-25-2018, 07:50 AM   #254
naylo
 
Join Date: Apr 2018
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

hello,

i'm trying to build my spellbook and i had a question about "shield" spell
I wanted to create a basic single-target shield spell with DB+3 and to me it was a bonus to active defenses with a 20 cost. The idea was to boost my parry with it obviously, or boost someone's dodge or block or anything like that. No actual blocking with the spell, quite like the shield spell from the basic set.

However, on Radiant Shield, the cost is 60 and includes altered trait.
How does this work and why ?

thanks in advance
o7

Edit : or maybe it is because SB gives a bonus to 3 active defenses, thus +60 and not +20 ? (i think that's the reason why)

Last edited by naylo; 04-25-2018 at 08:34 AM.
naylo is offline   Reply With Quote
Old 05-02-2024, 05:50 PM   #255
KeplerMine
 
KeplerMine's Avatar
 
Join Date: Mar 2021
Location: Westport
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

My player found one problem with Incantations mechanics while reading the book.

The problem is that the caster can prepare a complex ritual, which for example will be cast at 6 (because of modifiers), and even if he fails it, he still attaches it, even if in a normal situation he would not have been able to create it.
He can then cast that ritual with only a -3 modifier instead of say -10. And that looks like a bug.

Was it intended that way, and if not, how can it be fixed?
__________________
Working on a book for my setting. At some point there will be a link to it :^)
KeplerMine is offline   Reply With Quote
Old 05-06-2024, 07:35 AM   #256
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Quote:
Originally Posted by KeplerMine View Post
My player found one problem with Incantations mechanics while reading the book.

The problem is that the caster can prepare a complex ritual, which for example will be cast at 6 (because of modifiers), and even if he fails it, he still attaches it, even if in a normal situation he would not have been able to create it.
He can then cast that ritual with only a -3 modifier instead of say -10. And that looks like a bug.

Was it intended that way, and if not, how can it be fixed?
Yes, it attaches, then you roll at your skill at -3. If your skill is a 6 and you have to roll for the spell it's a 3 or less meaning your critically fail on 13 or more. That's...not great.

You can absolutely raise the penalty higher, I originally used -5 but the playtesters thought that was too harsh.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Tags
dungeon fantasy, fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.