07-06-2023, 07:49 PM | #11 | |
Join Date: Sep 2007
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Re: [DFRPG] Converting Powerups to GURPS
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If the potential market couldn't cover those costs... well, maybe they'd consider releasing the raw info to a volunteer to add it to a website, maybe the GURPS Wiki. No income, but no real cost. |
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07-06-2023, 09:55 PM | #12 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DFRPG] Converting Powerups to GURPS
I was abled to readily figure out the under the hood of just about all the builds, most with no effort. I dont think there would be enough market for a supplement of that and I also agree hiding the builds was on brand for DFRPG. Detailing those builds is contrary to the simplicity that line aims for. It would be better in a DF supplement and some of the power-ups could be included in supplements to that line.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-07-2023, 10:45 AM | #13 |
Join Date: Apr 2019
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Re: [DFRPG] Converting Powerups to GURPS
I've been curious about "Tunnel Crawler" since the Nordlond Bestiary came out.... That's the one "Under the Hood" I'd really like to see.
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07-07-2023, 12:59 PM | #14 | |
Join Date: Jan 2019
Location: Italy
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Re: [DFRPG] Converting Powerups to GURPS
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Hope that it can still be helpful to someone, and it's at least a little bit of an accurate conversion! :P Last edited by mirtexxan; 07-07-2023 at 01:07 PM. |
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07-07-2023, 01:33 PM | #15 |
Join Date: Jan 2019
Location: Italy
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Re: [DFRPG] Converting Powerups to GURPS
My best guess is that's just a completely new advantage XD I don't see how to build it from other sources, but my GURPS-fu could be insufficient XD
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07-07-2023, 01:38 PM | #16 |
Join Date: Jun 2013
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Re: [DFRPG] Converting Powerups to GURPS
I'll have to look at it when I get home, but I'll note that novel NPC/monster abilities often aren't built or given a value, they simply are. It's a bit of a shame (particularly in that it makes it difficult to set up said NPC/monster as an Ally or Enemy), but it makes monster design a lot easier if you don't have to worry about how to build the ability you want.
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07-07-2023, 02:38 PM | #17 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DFRPG] Converting Powerups to GURPS
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Even in standard GURPS though monsters sometimes get abilities that are just eyeballed and not given points or worked out form other traits. I'm fine with monsters being able to "cheat". Though if the ability is interesting enough it would be nice to have a build for it. I think I would build this as modified Shrinking as that already reduces Move. Lets see Shrinking (Full Damage, +100%; Full DR, +30%; Full HP, +30%; Retains Mass and overall SM, -20%) [12/level]
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-08-2023, 05:00 AM | #18 |
Join Date: Jan 2019
Location: Italy
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Re: [DFRPG] Converting Powerups to GURPS
My take on Tunnel Crawler...
Shrinking (Accessibility, only while crawling, -40%; Full Damage, +100%; Full DR,+30%; Full HP +30%; Reduced Time, +20%; Retains mass and overall SM, -20%; Temporary Disadvantage, Invertebrate, -20%) [10] Notes: The temporary disadvantage is "realistic" and also takes into account the possibility of squeezing in even tighter places described by Tunnel Crawler. Your thoughts on the accessibility limitation? In alterative this could be "only in tight spaces", to account for the fact that some creatures can squeeze in an upright position) Last edited by mirtexxan; 07-08-2023 at 05:24 AM. |
07-09-2023, 03:26 AM | #19 | |
Join Date: Apr 2005
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Re: [DFRPG] Converting Powerups to GURPS
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DF and the Nordlondr books have some interesting powers that could be applied to other GURPS settings. |
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07-09-2023, 09:21 AM | #20 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DFRPG] Converting Powerups to GURPS
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I'm lazy so I just introduced the skill Masonry, said "use that for stonework" and gave Dwarf a racial skill bonus. It can also be used to earn a living.
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dfrpg, powers, powerups |
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