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10-08-2004, 12:50 AM | #1 |
Join Date: Oct 2004
Location: Florida
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Combat- Why not contests of skills?
It seems everything in GURPS where 2 or more characters oppose each other there is a contest of skills. Why not for combat?
Wouldn't that solve the problem of very high skillls? A strike with the percision of 10 under(skill of 20 and rolling a 10) need the defender to equal or beat the sucesses. I would have like to see 4th edition tackle having the sucess margin of a strike having some determining factor in the amount of damage done. thoughts? |
10-08-2004, 01:29 AM | #2 | |||
Join Date: Aug 2004
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Re: Combat- Why not contests of skills?
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Admittedly, I think that Skill-4 for Parry or Block, instead of Skill/2+3, would work better. Quote:
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10-09-2004, 01:20 PM | #3 | |||
Join Date: Aug 2004
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Re: Combat- Why not contests of skills?
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10-09-2004, 05:12 PM | #4 |
Join Date: Oct 2004
Location: Florida
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Re: Combat- Why not contests of skills?
I think, and this may be flawed, a great combat skll should also be able to reduce the attacking skill of another character... thereby having a great swordsman make a child's ability to hit lessened... the opposite of Deceptive Attack...
On another note- an interesting rules I've tried in the last 2 weeks... When a character misses an active defense roll(parry, dodge, or block) only by 1 I've reduced the damage by 2. When a character misses an active defense roll by 2 I've reduced the damage by 1. This demonstrates that while the defense did not prove fully sucessful it did lessen the damage by the mere act of defending... In my time studying Ninpo(Ninjutsu) and Kendo there were MANY times that my defense was 'below-par' and I got whacked but by initiating a dodge or parry(which are really one- in Ninpo at least) I ABSOLUTELY lessened a blow that would have spoiled my day... thoughts? |
10-09-2004, 07:30 PM | #5 | |||
Join Date: Aug 2004
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Re: Combat- Why not contests of skills?
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Probably not, if they are aggressive. Whoever attacks first does an All-Out Attack (Determined) to do a Deceptive attack, taking a -26 penalty to skill, which gives a -13 penalty to the defense roll, giving a 14 (36 + 4 - 26) effective skill against a 9 parry. Pretty good chance to get through. Possibly, both sides take a few Evaluate maneuvers first -- counting on their defense to protect them if the opponent jumps sooner, and hoping to get the drop on the opponent once they've boosted up a bit -- mybe two rounds for an additional -2 they can take to skill (-1 penalty to opponents parry) without reducing their chance of hitting. Its a mistake to assume master swordsman just sit around and do Move and Attack maneuvers against each other. |
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10-10-2004, 07:19 AM | #6 | |
Join Date: Aug 2004
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Re: Combat- Why not contests of skills?
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http://www.io.com/~tbone/gurps/fend.htm#Top |
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10-10-2004, 09:05 AM | #7 | |||||
Join Date: Aug 2004
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Re: Combat- Why not contests of skills?
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To be a little bit more fair, a master swordaman is unlikely to take a AoA against one of his peer because if he is parried or if he doen't make enough damage, the opponent will have his full skill to aim whatever location. Let's say he uses a Deceptive Attack (and thus making the contest a relative one) to bring his skill to 10 (-26 to his attack). His opponent will end-up with 22-13+1(I would expect a master swordman to retreat on such and attack) so 10 to parry. Ten versus ten, does it make sense? I believe it does but effectively had to make this contest a "contest of skill" (since the defender has to succeed by more to win the contest) in order to make it work. Then, to get over the top, what about skill 100 versus skill 100? The atacker will deceptively attack at -90 so the defender will end up with (54-45+1) 10! You see, it works. Why? Because deceptive attack transform the attack/defense as contest of skill and because contest of skills make perfect sense. Quote:
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10-10-2004, 10:21 AM | #8 |
Join Date: Sep 2004
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Re: Combat- Why not contests of skills?
Note that if both attack and defense are made againts 10- the attacker has a 25% chance of hitting, which is very important.
Let me show you some math about the deceptive attack thing. Suppose both the attacker and the defender have the same skill leve, combat reflexes AND they retreat when defending. REGULAR ATTACK: RA = x REGULAR DEFENSE: RD = (x/2) + 5 ---> 3 + 1 from combat reflexes + 1 for retreating Suppose now that the attacker makes a deceptive attack and chooses to have his skill roll reduced TO y DECEPTIVE ATTACK ROLL: DAR = y ---> 2 < y < x DEFENSE PENALTY: DP = (x - y)/2 Now to the defense: DEFENSE AGAINTS DECEPTIVE ATTACK: DDA = (x/2) + 5 - (x - y)/2 => DDA = 5 + y/2 This is very interesting! So if the attacker chooses to attack at 10 (you example), the defender defends at 10 too. If the attack is made at 12, the defender is at 11. But is the attacker roll is 8, the defense roll is 9 (attack roll < defense roll). The chances of the defender not being hit are allways higher than 50% (actually higher than 70%) AND the skill level does NOT matter. This can allow someone to calculate the best chance of hitting!!! Aaaaand here it is (For both attacker and defender at the SAME skill level) a table relating the to hit roll with the chance of actually hitting: To Hit --- chance of hitting 08 --- 16.2% 10 --- 25% 12 --- 27.8% 14 --- 24,6% 16 --- 15.9% 12 is the winner!!! :o) So no matter your skill level, if you make a deceptive attack at 12 you maximize your chances). There are a few flaws with the math because of uneven skill levels, but it won't be too different. Someone could make the math taking the skill diference into account. I'm going out now. If no one posts till I come back, I'll do it. |
10-09-2004, 08:46 PM | #9 | |
Join Date: Aug 2004
Location: Halfway between the subconscious and oblivion ...
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Re: Combat- Why not contests of skills?
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As for the thread and GURPS Attack/Defense stuff - since 3e I've never much cared for the all or nothing, really low defense score compared to the much higher skills. It doesn't sound like 4e did much to address this, although +3 is better than the straight 1/2, but still - I don't like the idea. Sure it's all or nothing, but it just feels ... ugly. A while back I worked out a way to do straight contest of skill for all combat and it worked out just fine. It's essentially in-line with the way most other skills work (ala: contest) and works just fine for any relative degree of skill involved. The HIGH combat guy vs. the LOW combat guy is still far more likely to end to advantage of the HIGH comabat guy. Compared to the straight all or nothing defense roll, it sort of keeps exceptions to (a) lucky rolls and (b) closeness in skill. Sure there are all kinds of fancy maneuvers, etc - even in 4e, but that doesn't keep the combat resolution from just being ugly in that one regard. I never liked it much in 3e, and I don't think I'll adopt 4e's flavor of it either. Probably means I'll have to spend a little more time disecting it when I get ready to run to find out how my original approach will be impacted (I predict very little impact) by the 4e additions to combat. I never had any complaints from players running it this way - it was almost always a guaranteed way to skew things towards the players and important NPC's only since they're pretty much the only ones to get high skill levels really.
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10-09-2004, 09:20 PM | #10 | |
Join Date: Aug 2004
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Re: Combat- Why not contests of skills?
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But otherwise, yeah, I understand where you are coming from. I've gotten to the point where I'm convinced that the official way works pretty well, but it just seems inelegant. |
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