10-14-2008, 11:05 PM | #41 |
Join Date: Feb 2008
Location: Lexington, KY
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Re: What Genre do you use GURPS for?
As GM:
Current - Modern horror "Universal Monsters" meets CoC-like millennial conspiracy horror done as a road trip through haunted places in America. I've been running this off and on since 2000. And it ends in 2012, it has to by the plot. But then it can be post apocalyptic or something. Previous games: High school horror, basically "Buffy" vs. Cthulhu Low power level supers vs. "Atomic Horror" terrorists. Post apocalyptic Fantasy with touches of Jeremiah and Lord of the Flies. Rat-men ruled Disneyworld, the Florida swamps were filled with Lizardmen. Viking types were in Minnesota... Things like that. The kids that survived made up their culture in a world that no longer had one. Men in Black, but I made the players make up the bad guys by telling them it was a 500pt Supers/Aliens game first. Took away the super characters and handed them blank sheets and told them, "You have 150 points. Make MiBs to hunt the things you just made." Some of them quit, the others have loved me ever since, and don't abuse the system as much... Fantasy Time Travel - a dimension that consisted an infinite hallway of doors that could open to any time or place. Stargate - My first game! I started the campaign about 4 hours after watching the movie opening night in the theater. :D As a player: Horseclans - But very early, before the coming of the clans. A Modern "Red Dawn" variation Victorian Era British Army run by a historian. That was neat, we had no Disadvantage limitation and he gave us historical examples... But if you went to far you got retired from service at creation. ;) Cyberpunk Dune MechWarrior A Cyberpunk/Shadowrun/Technomancer/Black Ops game A fantasy game where we were all Orcs Some assorted horror games. |
10-15-2008, 12:33 AM | #42 |
Join Date: Mar 2005
Location: Adelaide, Australia
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Re: What Genre do you use GURPS for?
I'm an avid GURPS GM who has been living in Hungary for the last year and just started playing again online.
Historically Fantasy GURPS (every one has to do it least once! As GM and player) Steampunk GURPS (with a Fantasy bent) Eternally (Always in the background, never finished, and we return often. Our 'relaxation' games): Adelaide GURPS: A game based in my real home town with lots of weird stuff and tongue in cheek hyperbole. It is the outlet for every silly monster, every ridiculous piece of high tech equipment, every kind of heavy-handed cultural satire we can think of. Over the years there have been Ricki Martin vampires (that's how long we've been playing it), giant koalas, derro, dinosaurs, mecha, robots, shapeshifters, living muppets, God, the TARDIS, etc. etc. etc. Space GURPS: A hard (enough) science, gritty game set in the future. Ordinary people are in the vastness and emptiness of space and they have some mostly very ordinary jobs to do. When something strange does happen it is huge and awe inspiring because most of space is an empty lifeless void. Currently: GURPS WWII: It follows history and is mostly gritty with a hint of the cinematic at times(after a year's hiatus, about to restart) Crusades GURPS: This also follows history, uses 'realistic' rules and is set during the First Crusade with mostly Norman protagonists (the first game was played last week) A year ago people made characters for Supers, which would have been another good avenue to explore, but we never got it started. We've also dabbled in Atomic Horror and a few others. |
10-15-2008, 01:51 AM | #43 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: What Genre do you use GURPS for?
Currently Playing
Nothing. Nobody Likes Me *Maudlin, maudlin* *whine, whine* Ready to Play: Wooden Ships and Iron Men - A Gurps low-magic fantasy. Very cynical and Jaded world where the villains seem to profit, and the good seem to fail. It will use almost all the realistic rules in Gurps Martial Arts. And yes, mooks will swarm you (no sword-fighter's etiquette) A Changeling: the Lost game* The Created of Gary (A Promethean Story)* In Development A Cyber-military game An Age of Unreason style game. A homebrew dystopian magi-punk world. A Vampire: The Requiem Game* Considering Gurps Terradyne Gurps China An Iron Kingdoms Conversion *These are put in because I felt that my GURPS list lacking, and I didn't want people to think I was "slacking" when it came to games. I have other ideas, but the come and go like wind. I had at least 2 today that I forgot.
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10-15-2008, 07:54 AM | #44 |
Join Date: Jun 2005
Location: Parnamirim, Brazil
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Re: What Genre do you use GURPS for?
Currently Playing
Redline High: although it went through a LOT of changes, it´s nowadays a high-school game were the PCs are a bunch of students in a illuminati school (that they are just starting to outguess), and slowly discovering that they are gods themselves. Or children of the gods. Something like that, whatever. Clearly inspired by Orphans of Chaos, with a Beverly Hills 90210 twist. In Development GURPS Shadowrun: out-of-the-box seting, 4th edition, only with the magic in GURPS-style and slightly toned down (so it´s less like Technomancer and more like Dresden Files). Instead of being regular shadowrunners, the PCs are members of a "consulting" office for the very rich and not very famous. GURPS Dogs in the Vineyard: just, just like it said. I love the setting, my players love weird westerns, but hate the mechanics. So, GURPS. A group of dogs walking around the land, righting wrongs up and down in the name of the Lord of Life. Seriously Considering GURPS Millenium Mercs: a space-opera military campaign, set in a brazilian sci-fi RPG´s universe (sadly out of print since the early nineties). The PCs are a mercenary company operating in a dangerous neutral zone between the imperialistic Republic, the opressing corporate systems and the expading Organian Expanse of the Orion Arm. GURPS IST Undercover: superheroes goes to the dark side - in this gritty-toned IST world, the PCs are member of an elite group that goes against terrorists, organized crime and the drug dealer business, always in a black ops manner.
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Perssek - GURPS GM, frustrated writer and enthusiastic dad: well, it could be worse... |
10-15-2008, 09:26 AM | #45 |
Join Date: Jul 2005
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Re: What Genre do you use GURPS for?
Currently playing:
*Legacy of Duat, an "early" Interstellar SF campaign in my own universe, featuring high nanotech, limited superscience and a few background elements similar to some from the Stargate universe. "Early" means that interstellar travel is easy compared to a realistic scenario from today's point of view, but still hard and time-consuming enough that it's a major untertaking for a powerful civilization. Player's won't be routinely exploring far-away star systems, and there's no interstellar political entity (yet?)... Recently finished: *Tales from the Enlightened Empire, a long-running fantasy campaign where magic is ubiquitous but limited in scope and enchantment, with a few ultra-tech elements, in a world of my own making. This will probably be continued somewhen. *The Hand of Apep, a historical adventure in Ancient Egypt with a few fantasy elements, later reinterpreted as a precursor to the abovementioned Space campaign. *Artifacts of the Ennead, a Mystery campaign transformed into a First Contact scenario after three chapters, set on 22th century Earth, another precursor of the abovementioned Space campaign. This, of course, cannot be continued as such. If it is continued, it will be a separate theatre of Legacy of Duat. In the planning phase: *Masks and Mirrors, a time travel/alternate world adventure in an early 16th century Mediterranean, set within a universe loosely based on Infinite Worlds. Maybe it will become a real Infinite Worlds adventure, I don't know yet. Seriously considering: *An adventure somewhere between dark fantasy and supers, loosely based on two recently read books I'm sure my players don't know ;). These are all mastered by myself. Unfortunately, I haven't had the opportunity to play GURPS as a player for more than 10 years. That was, IIRC, a GURPS Vampire:TM adventure. |
10-16-2008, 03:14 AM | #46 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: What Genre do you use GURPS for?
Active GURPS:
Cliffhangers: Pulp adventure of the 20s and 30s - campaign started 14 years ago Merc: Modern day military campaign, although several subcampaigns, the whole project started 12 years ago. |
10-16-2008, 03:33 AM | #47 | |
Join Date: Mar 2005
Location: Adelaide, Australia
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Re: What Genre do you use GURPS for?
Quote:
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10-16-2008, 03:41 AM | #48 |
Join Date: Sep 2008
Location: PDX/Deep UrLand, The OtherWorld
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Re: What Genre do you use GURPS for?
I'm currently converting a fantasy setting Of Poets, Fools and Madmen from D&D 3.5 to GURPS 4 - skill based system helps get away from the excessive combat focus of D&D play and promotes more interactive role play around social abilities and intrigue.
For future (if I can find the players) I'm looking toward some Discworld (primarily the Ankh-Morpork Watch probably,) and some very steamy screampunk.
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10-16-2008, 04:15 AM | #49 |
Join Date: Sep 2008
Location: 127.0.0.1
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Re: What Genre do you use GURPS for?
Currently Playing
GURPS D&D Forgotten Realms - Just switched with my group over to GURPS (after years of playing Midgard) and currently I'm running the original Pool of Radiance campaign from the year 1989. We didn't bother to fully convert the rules to be D&D conform. Instead we're using the vanilla GURPS rules and magic system and play with them within the D&D FR setting, tweaking them where needed. Considering GURPS Cyberpunk (W. Gibson style) GURPS Aliens GURPS Cthulhu (as a replacement for the original Cthulhu system) |
10-16-2008, 09:35 AM | #50 |
Join Date: Jun 2006
Location: Maple Grove, MN
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Re: What Genre do you use GURPS for?
Currently Playing none
Have Played In Alternate History Campigans with light fluffy fantasy feel, set around the years procedding the first crusades Post Apoctalypic world with mix tech levels, it was good game. Zombie Slayer Quicky Horror Game: It was goofy quicky fun game. Gurps Horror game Warhammer Good guys and Bad Guys game: I ran both of them, the bad guys killed each other, the good game got suspended. I would definitly like to bring this game back to life. Campigns brooding in my mind Gurps DnD game: aka dungeon fantasy, but set in Greyhawk or Ebbaron.. i like the settings for DnD i hate the game, also the monsters are pretty cool in DnD and its always fun tring to convert things accurately to GURPS. Warhammer Themed Good Guy Game: All good guys form one warhammer faction, I have several games where they are Dwarves looking for Runes and artifacts. Bretonians on a Holy Quest, High Elves looking to twart the Dark Elves, Wood elves looking to stop the forest form being destroyed, Empire mages looking for research and artifacts, Engineers looking for long lost secrets and creating gadgets, Counts looking to expand their lands. Warhammer themed bad guy game: Same as above, but i'm slightly agianst it because it requires me to be a strict GM and set alot of rules pre game. Warhammer bad guys are real mean people, they either bully each other and end up killing each other, challenge each other constantly, sneak behind hte others back and stab them, or just out right each other.. so i got to find a way to nip that in the butt with out it happening I've mulled around a space pirate type of game. A crew goes around and hyjacks ships, loots broken ships or abandon ones... reacks a little havoc hear and there. I've also thought about a Shadowrun/cyber punk setting. Another Warhammer idea i've thought, was a blood bowl game =) Where the players are on a similar team, they are like 9th string players(which means you could be called in to play tomarrow still) and they work and practice and wheel deals to be on the first string after gaining experience or making the money to buy the spot on the team, they start playing becoming stars. This wouldn't be a very long term game, but i've really thought about it. |
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