11-28-2008, 05:57 AM | #11 |
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Re: (Unofficial) FAQ of the GURPS Fora
Is there a Compendium of Talents from the whole of GURPS 4e?
Yes! GURPS Power-Ups 3: Talents. You can also look here. Last edited by vicky_molokh; 06-21-2013 at 06:19 AM. |
01-13-2009, 11:11 AM | #12 | ||
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Re: (Unofficial) FAQ of the GURPS Fora
Not sure it's worthy, but here goes:
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01-15-2009, 02:26 PM | #13 | ||
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Re: (Unofficial) FAQ of the GURPS Fora
Breath Control - the RAW is vague how does it work? Is it owerpowered?
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03-16-2009, 04:33 PM | #14 | |||
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Re: (Unofficial) FAQ of the GURPS Fora
How do I build a wide damaging field/aura? Not just skintight, but several hexes in size?
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Last edited by vicky_molokh; 01-21-2018 at 04:20 AM. Reason: Fixing confusion. I'm [i]sleepy[/i]. |
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05-29-2009, 01:55 PM | #15 | ||
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Re: (Quick-Patch Version of the) FAQ of the GURPS Fora
Note to everybody: Quick Contests don't usually have meaningful criticals:
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Last edited by vicky_molokh; 11-27-2017 at 03:40 AM. |
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06-11-2009, 01:05 PM | #16 | |
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Re: (Quick-Patch Version of the) FAQ of the GURPS Fora
A bit that might be good to remember:
Who builds Allies? Player or GM? Quote:
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06-21-2009, 02:34 PM | #17 |
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Re: (Unofficial) FAQ of the GURPS Fora
Q: When targeting the eyes on an opponent wearing headgear that does not explicitly cover the eyes, does the headgear offer any DR?
--- Warning: Low-Tech probably supercedes this by now --- A: Yes, targeting the eye-slots on headgear that does not protect the eyes is the same as targeting a chink in armor with the special penalties for face, eyes, vitals, arm, etc.: the target gets half the DR of the headgear, for a -10 on the to-hit roll. Q: What about headgear with explicit eye DR? A: In that case, the eyes are not considered chinks. Last edited by vicky_molokh; 10-09-2012 at 04:42 AM. |
07-14-2009, 03:23 PM | #18 | |
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Re: (Unofficial) FAQ of the GURPS Fora
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09-02-2009, 08:44 AM | #19 |
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Re: (Unofficial) FAQ of the GURPS Fora
Please consider adding this issue (how do you build switchable force fields?) and its resolution for the FAQ...
http://forums.sjgames.com/showthread.php?t=61975 You may want to check and get a more firm ruling, but it looks as if Switchable is not required for DR (or other passive abilities that are usually Always On) to make it "usually off" if it is built with a limitation that implies it is usually off, has to be turned on, and will only last for a certain amount of time, and will then shut off whether you want it to or not...this would include Requires Concentration, Costs Fatigue, Trigger, Accessibility, etc. In short, the reason Switchable, +10% is an enhancement is that it gives you a great deal of control over when something is on or when it is off, at no extra cost. If something can take that ability away, then the power is Transient, and you don't need Switchable, +10% to build it. Mark |
10-18-2009, 03:14 AM | #20 |
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Re: (Unofficial) FAQ of the GURPS Fora
Slams and Evades: If someone misses with a slam (or is Dodged), why does this effectively give a free Evade? Can I prevent that?
If someone tries to slam you, and you got out of the way, it's your fault that he ran past you - you could choose to take the hit. You can waive your Dodge if you don't want that to happen. In fact, here's another option you might want to use: Optional Rule: A defender against a Slam may opt to grant the slammer an automatic hit to remove the chance of running past. After such an automatic hit, the defender may use any Active Defenses normally allowed. |
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aura with area effect, auras of power, bow, faq, heals fp, heals fp only, kromm explanation, rapier wit, ufaq |
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