10-30-2024, 08:10 AM | #11 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Anarchy in Atlantis (IC)
Voice figures volume of fire is more important than aiming, sticks his head out the doorframe, and quickly fires at a baddy.
(Range -2, effective skill 9, rolled 16) His careless shot has a careless result, hitting somewhere far from its intended target.
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10-31-2024, 11:57 AM | #12 |
Join Date: Jun 2010
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Re: Anarchy in Atlantis (IC)
Voice put a hole in an old wall, perhaps hitting something in the next apartment over. But no bad guys.
Speaking of, the 3 remaining bad guys all reach into their pockets and fish out light revolvers, ready to blast away. (OC: Ready, then Step one yard away from each other to avoid grouping up. Not behind cover though.) TURN 2 The heroes have another chance to blow away the intruders…
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10-31-2024, 01:16 PM | #13 |
Join Date: Feb 2009
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Re: Anarchy in Atlantis (IC)
Breeze aimed last round so tries to plunk the guy with a single shot to the vitals
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10-31-2024, 06:24 PM | #14 | |
Join Date: Jan 2014
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Re: Anarchy in Atlantis (IC)
Well, they aren't retreating or talking...
Quote:
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11-01-2024, 06:09 AM | #15 |
Join Date: Jun 2010
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Re: Anarchy in Atlantis (IC)
(OC: don’t post before Breeze’s turn is resolved, you’re lower on the turn order. Speaking of, Breeze needs to roll her attack.)
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11-01-2024, 07:42 AM | #16 |
Join Date: Apr 2022
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Re: Anarchy in Atlantis (IC)
Jack plans to drop to the floor (hopefully behind some cover) and make sure his Papa is down and under cover as well.
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11-02-2024, 07:56 AM | #17 | |||
Join Date: Jun 2010
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Re: Anarchy in Atlantis (IC)
Quote:
(OC: damage roll 8 - 1 DR x3 for vitals = 21 injury. Failed HT roll thanks to the vitals hit.) The target falls down, nearly slain and fainting dead away. 2 bad guys remain… Quote:
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Marcello continues to shoot with his revolver. This time, he’s on target and a serious hole punctures the goon’s chest. (OC: rolled a 9, success. 4 shots left in gun. Bad guy fails to dodge. Damage roll is 16 -1 DR x1.5 for pi+ wounding = 22 injury. Just failed the death check, mortal wound! But makes the HT roll to stay conscious and in the fight, for now.) The enemy stays conscious, guns tight in his hand, barely noticing his own impending death.
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11-02-2024, 04:09 PM | #18 |
Join Date: Nov 2004
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Re: Anarchy in Atlantis (IC)
Cascabel takes a moment to aim at the remaining uninjured foe. Blind luck only goes so far, and she hasn't had a chance to stack the odds.
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11-04-2024, 09:00 AM | #19 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Anarchy in Atlantis (IC)
Voice squeezes off another shot... how will they know his shooting is poor? and he might get lucky... and so he does.
Skill 11 -2 (range) =9 vs 8 is a potential hit! 2d6+2 = 11 pi+ damage! (if not dodged). should I be rolling for the enemy dodge? 11 bullets left in this gun.
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11-04-2024, 10:15 PM | #20 |
Join Date: Jun 2010
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Re: Anarchy in Atlantis (IC)
(OC: bad guy failed to Dodge.)
The bullet lands true. The sole goon who was unharmed finds his solar plexus blasted. (OC: 11 -1 DR x1.5 =15 injury! Makes his HT roll.) The target manages to stay in the fight, but he’s clearly severely hurt by the shot tearing through him. The enemies try to tough it out…With remarkable stamina, they all keep hanging in there! (OC: more HT rolls…all 3 made it, recover from stun, 2 stay conscious.) The meanie on the floor stops writhing. He’ll start to stand back up soon. The other two raise their pistols… (OC: one attacks Voice, one attacks Breeze. Both fail. Two have one less bullet.) Naturally, both do not manage to land as the pain and chaos ruins their aim. TURN 3 And with that, Breeze exhales in relief as the incoming fire whizzes past her without incident.
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