09-26-2024, 05:39 PM | #21 | ||
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Re: Power-Ups 10 Speculation Thread
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09-26-2024, 05:49 PM | #22 | |
Join Date: Sep 2004
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Re: Power-Ups 10 Speculation Thread
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09-26-2024, 06:05 PM | #23 | |
Join Date: Aug 2014
Location: Canada
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Re: Power-Ups 10 Speculation Thread
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Oliver. |
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09-26-2024, 11:24 PM | #24 |
Join Date: Oct 2011
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Re: Power-Ups 10 Speculation Thread
Got Skill Trees, currently absorbing the concept. What would really be helpful (to me at least) is having all the iconic DF characters "statted out" using Skill Trees, so we'd have examples to work from...
thom |
09-27-2024, 04:01 AM | #25 | |
Join Date: Oct 2007
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Re: Power-Ups 10 Speculation Thread
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09-27-2024, 06:57 AM | #26 | |
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Join Date: Jul 2004
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Re: Power-Ups 10 Speculation Thread
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GURPS Power-Ups 10: Skill Trees uses skill and Talent prices from the GURPS Basic Set and GURPS Power-Ups 3: Talents in calculations, but its traits completely supersede standard ones during character creation and in play. Trunks replace and shouldn't exist alongside Talents or wildcard skills, while Branches, Twigs, and Leaves supplant and shouldn't coexist with ordinary skills or techniques. To ensure a straightforward campaign that's fair for all, choose either classic GURPS rules or this supplement's approach – don't mix the two!If you've already created characters with the existing rules, you've already chosen your approach. You could reboot into the new one, but that strikes me as being a lot of extra work.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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09-27-2024, 07:24 AM | #27 | |
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Re: Power-Ups 10 Speculation Thread
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EDIT: The Celtic Tree Magic system from Thaumatology might be more thematic, though (or at least funnier).
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09-27-2024, 07:34 AM | #28 | ||
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Re: Power-Ups 10 Speculation Thread
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GURPS Overhaul Last edited by Varyon; 09-27-2024 at 08:04 AM. |
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09-27-2024, 08:27 AM | #29 |
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Re: Power-Ups 10 Speculation Thread
Yes. One reason why I said "edition 4.1 or whatever" is that points will not have precisely the same value as they currently do if you use this supplement to build your campaign. There will be an exchange rate other than 1:1 in the case of skill-focused characters. Diversified characters will cost more, while with the right trunks, focused ones will cost less. Those who don't care about skills at all will just do what they always do . . . And since these appear in different proportions in different campaigns, the exchange rate in question will be campaign-specific, not system-wide.
Anyway, it's the seed of an idea, given semi-official sanction by virtue of being published. At 20 years of age, Fourth Edition can safely be said to be a "stable release," and can reasonably support some speculation that takes it off in wild directions that might be some writer's idea of Fourth Edition, Revised, or Fifth Edition, or Mirror-Universe Edition, or Kromm's Fever Edition even if Fourth ends up being the Ultimate Edition.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-27-2024, 08:56 AM | #30 | |
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