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Old 11-01-2024, 02:30 PM   #341
the_matrix_walker
 
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by ericthered View Post
Wait, you've picked up 42 points? nice.
He's picked up 47 points. Peter has jumped on his own 23 times, been through 3 Panachronic conveyor rides, Passed through 7 interdimensional portals and been to 15 worlds now, so quite a bit of slow growth adding up to get there.
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I've boosted a bunch of his stats, added luck and night vision, and some survival skills and athletic skills. I also found some errors, like forgetting NFM on his Strength, and not adding his traits. That brings him up to... 106 points. He is a really good dog at this point, rocking around 17 on hearing checks, 18 on smell or tracking, and can probably keep you fed himself.
Cool. He is Peter's highest point value advantage, he can do more "Lassie-stuff" to pull his weight! lol He's great tho, I've never regretted taking him as an ally.

He really never should have been a 100% value. but I did that with the idea he would need the dreamer package (And maybe his own magical attributes).

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If that's the way it works... no promises.
I may have presumed to much. I kind of assumed the basic Magic rules were in place and that Gregory would have informed him... is that not the case?
Do crit fails not lie to you or otherwise blow up in your face?

By the book Ritual Magic with College skills usually are boosted by Magery and there is usually no penalty for the Magery requirements for the spell... So this model results in a much lower base skill than the assumptions for either of the published treatments, raising the frequency of crit fails, hence the concern.

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Yeah, its not an automatic grab at 5 points, especially given that a lot of his magic doesn't use FP, but its not a bad option. Which means its probably priced about right.
Agree to disagree I guess. I think it is a bad option. I'm massively predisposed to taking it on general principle, despite it being pretty much worthless, but I am holding strong.

Recover ST (Oh wait, it's recover Energy now) is something you've always just thrown a point into. If you decide to make it a perk, I'd take it, but I think it's barely of any value over color. The whole of my impulse to take it is the feeling that Peter should have it by default as the littlest godling of magic. For 5 points I'd expect the performance of recover energy 20 and get them back in 2 min.

Double-timing your "resting quietly" recovery is great when you don't have an energy reserve, when you do, it regenerates whatever you're doing. And generally, if you can spare 30 minutes to rest, you can usually spare 60 and you either have time to rest or you don't.
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Old 11-04-2024, 10:01 AM   #342
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Default Re: Lost in Dreams II (OCC)

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The forest has a brief dense wall of vegetation. After a little bit of looking for a path, she makes in through a spot. Its dark in there, but visibility isn't terrible. She doesn't recognize any plants, but then again, should she?
Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.



Matrix, if you want to drop the % value on Goliath and throw those points somewhere, that's good with me. Or you can hold out for the ability to talk to animals and teach goliath skills beyond what dogs can ordinarily learn.



Quote:
Originally Posted by the_matrix_walker View Post
I may have presumed to much. I kind of assumed the basic Magic rules were in place and that Gregory would have informed him... is that not the case?
Do crit fails not lie to you or otherwise blow up in your face?
Yeah, crit fails on knowledge are going to lie to you. Or strain your ability in some way (you can't get the ER back for three days). The exact response is probably going to vary by the world you're on. Its also going to vary by the nature of the spell and the circumstances in which it was cast. Detect water is probably never going to cause you direct damage. But knowledge spells are kind of safe that way.


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And generally, if you can spare 30 minutes to rest, you can usually spare 60 and you either have time to rest or you don't.
That's pretty true
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Old 11-04-2024, 11:40 AM   #343
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Default Re: Lost in Dreams II (OCC)

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Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.
"Be Prepared!"

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Matrix, if you want to drop the % value on Goliath and throw those points somewhere, that's good with me. Or you can hold out for the ability to talk to animals and teach goliath skills beyond what dogs can ordinarily learn.
What do you think his proper value should currently be?

Just considering the number of disadvantages a doggie has, getting to 90 points is really impressive. I would not want to meet an angry Goliath.

Another option that just now occurred to me on reading this would be, given the current setting, to update him to be Peter's "Familiar".
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Yeah, crit fails on knowledge are going to lie to you. Or strain your ability in some way (you can't get the ER back for three days). The exact response is probably going to vary by the world you're on. Its also going to vary by the nature of the spell and the circumstances in which it was cast. Detect water is probably never going to cause you direct damage. But knowledge spells are kind of safe that way.
If it sends him the wrong way when he really needs water, that can be damaging enough all on its own.
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Old 11-04-2024, 11:55 AM   #344
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Peter has warped the way I describe vegetation. He gets so much context from looking at the plants.
Amy is completely ignorant about this kind of thing. I'm fully expecting her to stumble into an easily avoidable peril, that would have been obvious to anyone with even basic training.
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Old 11-06-2024, 09:15 AM   #345
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Default Re: Lost in Dreams II (OCC)

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What do you think his proper value should currently be?

Just considering the number of disadvantages a doggie has, getting to 90 points is really impressive. I would not want to meet an angry Goliath.

Another option that just now occurred to me on reading this would be, given the current setting, to update him to be Peter's "Familiar".
He's pushing about where I want him. For now I'd favor dropping him to 75% of Peter's points... which still gives him a nice store of unspent points. If we come across something that turns him into a "Familiar" we can look at this again.
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Old 11-06-2024, 11:24 AM   #346
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I apologise for Amy's cautious, antisocial strategy. You've gone to the trouble of setting up all these engaging plot hooks (like the notches); Only for her to deliberately avoid them, in favour of cowering in a cave. It just genuinely seems like the best option to her. She wants no part in whatever insane space war is raging above this planet.
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Old 11-06-2024, 11:56 AM   #347
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I apologise for Amy's cautious, antisocial strategy. You've gone to the trouble of setting up all these engaging plot hooks (like the notches); Only for her to deliberately avoid them, in favour of cowering in a cave. It just genuinely seems like the best option to her. She wants no part in whatever insane space war is raging above this planet.
Oh, it makes plenty of sense. Don't worry. I have plans.



Hehehehehehe.



We're still getting to know Amy. we'll see what sorts of hooks she responds to. just wait until the food and water runs low...
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Old 11-14-2024, 12:22 PM   #348
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Ok, Peter made it to Tedroy. I think that's at least what Julian would call a "Half Stage". Five points are awarded.



Matrix, have you been tracking days?
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Old 11-14-2024, 12:58 PM   #349
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I have not tracked the days, I'd have to go back and review. I will do so at some point and update my sheet. We had a weird incomplete sleep followed by a day and a half march...

What a half stage! Met aliens and demi-humans for the first time, rescued homeliners from their pods and from the church, Met Ink Thur, and learned some magic!

--

It seems the Ritual Magic version you are using does not require a core Thaumaturgy skill. Do the standard defaults of Colleges at -6 exist if Peter does take it?

I was worried about the meagery penalty, but I had not remembered there was a prerequisite penalty that was replacing that evenened things out. The lack of applicable talent is kinda rough tho. You're not a magery fan?
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Old 11-14-2024, 02:20 PM   #350
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Default Re: Lost in Dreams II (OCC)

Okay, Yirth

Banestorm arrival - Jan 30 https://forums.sjgames.com/showthrea...32#post2521232
Banestorm Day 2 https://forums.sjgames.com/showthrea...96#post2537096
Banestorm Day 3 https://forums.sjgames.com/showthrea...38#post2537838
Banestorm Day 4 https://forums.sjgames.com/showthrea...74#post2538974
Banestorm Day 5 https://forums.sjgames.com/showthrea...74#post2540074
Banestorm Day 6 - leaving town https://forums.sjgames.com/showthrea...77#post2541277

On day 6 we were leaving Minimasan and
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It is a few days to Tedroy, but they make it there without more fuss.
So if few is 2 more days, meaning the travel of Day 6 and 7, then they arrived in the evening of day 7 which would be January 5th back home if I'm counting right.

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