11-13-2024, 04:30 PM | #71 | |
Join Date: Jul 2013
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Re: What Genre do you use GURPS for?
I'm GMing for a player who is a former FBI agent has gotten himself transferred to a sepecial division of the BSAA referred to affectionately by it's members as "Department 13" or "Omega 13", which was the unit that made up the core of the department. Their primary mission is to investigate the newly discovered origin of the proto-virus that started the whole mess, which happens to be demonic. They also tend to get the most bizarre and dangerous missions.
So, he gets to deal with terrorists, corporations, spies, and bio-weapons on one side. The other deals with cults, magic, the terrestrial and non-terrestrial supernatural beings and creatures. As long as he gets results they pretty much leave him alone to figure out how to complete his mission. Secrecy isn't a thing anymore, somebody sold to a group that really wanted to make a statement. Terrorists with gas canisters strapped to themselves, committed suicide by releasing a highly unstable mutagenat a Peace Memorial Ceremony at the Nagasaki Peace Park. The infection quickly spread through a sizable portion of the city, and was caught on broadcast. Then there was the zombie outbreak in East London, and the US blew up a city. So far the supernatural angle hasn't been confirmed, but plenty of people think it's the apocalypse anyway. Character recently found out he, and his siblings aren't totally human. Mom is a full demon, dad's a nut case member of Trinity who magically bound. We're working up his alternate form and when he gets it. Quote:
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11-15-2024, 06:11 AM | #72 |
Join Date: Oct 2024
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Re: What Genre do you use GURPS for?
GMed:
Post apocalyptic space opera with magic Medieval Fantasy about craftsman guilds (with magic) Cyberpunk with aristocratic families of mages Steampunk with flying islands Wierd west Lit Rpg Generic medieval fantasy (too many, grow tired of them) Generic cyberpunk (with magic) Post apocalyptic cyberpunk (with magic) Medieval fantasy with rifts Post apocalyptic fantasy (kinda like dark souls) Working on: Magitek TL6-7(Depends on field) with rifts Played Different flavours of generic medieval fantasy Isekai from crusade times to fantasy world Fallout Medieval fantasy with megadungeons Supers Douluo dalu (cultivation martial arts where everyone have a bound spirit, that can do magic) Lit Rpg Space opera with religious magic Cosmic exploration Want to play: Magical academy, not starting in magical academy, not campaign featuring magical academy. But campaign in and about magical academy. |
11-15-2024, 12:27 PM | #73 |
Join Date: May 2020
Location: Winnipeg, Canada
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Re: What Genre do you use GURPS for?
Short answer: everything.
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11-15-2024, 02:54 PM | #74 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What Genre do you use GURPS for?
Most of the campaigns I've run have been set in the late 19th century or later: Steampunk, Occult WWII, Cold War pulp, Lovecraftian horror and Transhuman Space.
Probably a majority of my GMing time was Infinite Cabal, an Infinite Worlds campaign set within the Cabal. Defining the genre for that was tricky: I guess you could call it occult worldpunk.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
11-19-2024, 04:50 PM | #75 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What Genre do you use GURPS for?
I'm curious what I actually use Gurps for. Lets see...
One shots include: Icops assulting a lich's castle (action, infinte worlds, magic as powers) Investigating aliens meeting with a warlord (action, first contact, space opera) And then there is Corco's Villa and Lost in Dreams, which are long term campaigns that span multiple genres, and would deserve their own post.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-20-2024, 10:35 AM | #76 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: What Genre do you use GURPS for?
Personally, I'm far more likely to consider intended tone and play style than genre when deciding what system to turn to.
I'll usually run GURPS for any campaign where I'm looking for high detail. BESM if I want the details more broad-strokes. Fate if I want rules-light storytelling. I've run multiple genres in all three.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
11-21-2024, 01:58 PM | #77 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: What Genre do you use GURPS for?
I use it as a source book to borrow worldbuilding ideas for a private science-fantasy verse.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
11-21-2024, 03:09 PM | #78 |
Join Date: Mar 2008
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Re: What Genre do you use GURPS for?
I've run a number of Gurps campaigns
Bus Trip: the party is driving back from a convention and drives through a portal into a fantasy world. Without knowing it the players had prepared more than expected. One had a motorcycle that was on the back of the motorhome another had said that since they were in California he was going to buy a ultralight. A Cliffhangers campaign. A short one using the Hogswatch adventure from Gurps Diskworld. New magic where the players are college students as magic starts to work. Again on PC was given a phobia about squirrels without the player knowing that part of the first arc was a ancient spirit of a druid possessing squirrels to steal artifacts from the small museum on campus. Played in a Riverworld campaign. Played in a Yrth campaign. A Victorian Supers campaign. Ancient Greek demigods. The short pulp Dr. Z campaign that was a series of Pyramid articles. Batman Continues where a retired Batman is being replaced by the next generation of heroes on Gotham. A pulp era Stargate campaign Two Space 1889 campaigns using Gurps rules and the 1889 setting. One on mainly Mars, the other on Venus. Two Monster Hunters campaigns. A short robinsonaide campaign that failed from not enough rules and prep for crafting and such. I may have forgotten an early one or two, been running Gurps since early Third Edition. |
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