04-02-2017, 08:02 PM | #1111 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Art for games
Another PC-able sapient species in my setting
http://panoptesv.com/RPGs/Settings/V...isplayMant.php (and also one of the main "bad guy" threats to good civilized folk) Luke |
04-03-2017, 08:52 AM | #1112 | |
Join Date: Dec 2006
Location: Houston
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Re: Art for games
Quote:
Jafgd. http://nymdok.deviantart.com/art/gd2-672664676 Nymdok |
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04-03-2017, 11:06 AM | #1113 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Art for games
Quote:
About posting the templates, I'm not quite sure where to put them. The native system for this setting is my home-brew Rough Methods game engine. I plan to eventually include my GURPS conversions (and maybe Savage Worlds?) in my descriptions, the former could go in the GURPS forum. They don't really seem appropriate for this thread, though. Here's another PC-able species http://panoptesv.com/RPGs/Settings/V...ies/Gummi2.png Luke |
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04-03-2017, 12:41 PM | #1114 | |
Join Date: Dec 2006
Location: Houston
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Re: Art for games
Quote:
Nice! You know, that texture, and those techniques would make for a really nice Drallasite, were you so inclined. :) Nymdok |
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04-03-2017, 09:43 PM | #1115 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Art for games
Quote:
http://panoptesv.com/RPGs/Settings/V...ies/Squirm.png By now it has diverged considerably from its roots (and has a lot of inspiration from other franchises, and my own ideas). But I still look back to Star Frontiers every so often. Luke |
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04-04-2017, 01:21 PM | #1116 | |
Join Date: Dec 2006
Location: Houston
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Re: Art for games
Quote:
Looks good! Nymdok |
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04-04-2017, 09:11 PM | #1117 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Art for games
Rough comparison chart for the PC races of my setting. I wanted to draw proper illustrations of them all but kept giving up in frustration so I decided to try with the shape tools and drawing on key features only when needed.
Only one race is actually missing: hobgoblins. However, they'd just be another copy/paste of the human frame, at the very most with longer legs and arms but a shorter torso. There are also a couple of dragon-based sub-races that could stand to be included. "Half-Kemono" is actually more of a category of races, with them collectively being more common than Mostly Human but individual species templates less common than individual standard races. So you find more furries overall in the world, but find more ogres than minotaurs or gnolls/gnawls, for instance. And of course, the prices and trait overlaps are intended for minimum redundancy so that players can generally just pick two half-race templates and play them both.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
04-05-2017, 10:05 AM | #1118 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Art for games
Quote:
Here's a similar chart for my setting http://panoptesv.com/RPGs/Settings/V...geSapients.png Luke |
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04-09-2017, 07:15 PM | #1119 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Art for games
Another of the PC-able species in my setting
http://panoptesv.com/RPGs/Settings/V...cies/Laer1.png Luke |
04-11-2017, 10:19 PM | #1120 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Art for games
Some of the playable sapient species in my setting are less alien than others
http://panoptesv.com/RPGs/Settings/V...es/Pannova.png Luke |
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