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Old 08-03-2023, 10:16 PM   #181
Join Date: Jan 2008
Default Re: Help a noobie understand critical hits

Originally Posted by Lancewholelot View Post
Reading this thread it frustrates me that no one seems to have picked up on the OP constantly stating the melee weapons only did 1d6. Even the weaker vampire templates should be dealing more than that. To me he obviously didn't understand how muscle powered weapon damaged was figured. I doubt he was still reading when Rubert posted the above on the 17th page.
On the contrary, it was mentioned twice, now three times. It would have been four if I hadn't noticed the prior two and deleted my own post as redundant.

OP said he just got swing and thrust columns mixed up. See post #137:

Originally Posted by Colonel__Klink View Post
Ah I got swing and thrust reversed. So it's 2d+1 minus dr x 1.5 for one attack a turn vs 2d6, enemy dr halved for 3 or more attacks a turn. I wonder which is nastier...
sjmdw45 is offline   Reply With Quote

combat, defending, tactics, vtm

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