05-23-2022, 01:13 PM | #21 |
Join Date: Aug 2007
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Re: How mandatory is putting a few points in a grappling skill?
The niche for Wrestling is to buy it up to Dex+2 and get the +2 ST bonus. Not everything can be resolved with straight Skill rolls.
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Fred Brackin |
05-23-2022, 01:15 PM | #22 |
Join Date: Feb 2008
Location: The Athens of America
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Re: How mandatory is putting a few points in a grappling skill?
Judo is a good choice.
But Karate, Brawling, Boxing, etc all have a use for those 'someone is in my HEX?' moments.
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05-23-2022, 01:48 PM | #23 | |
Join Date: Jun 2013
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Re: How mandatory is putting a few points in a grappling skill?
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05-23-2022, 01:58 PM | #24 | |
Join Date: May 2010
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Re: How mandatory is putting a few points in a grappling skill?
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05-23-2022, 02:01 PM | #25 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How mandatory is putting a few points in a grappling skill?
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Thus Wrestling is better when you're in heavy armour, etc., and is better for breaking people, whilst Judo is be better for throwing and restraining them (and has better parries).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-23-2022, 02:04 PM | #26 |
Join Date: Aug 2007
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Re: How mandatory is putting a few points in a grappling skill?
There are rolls in the grapping process that are raw ST v ST. Wrestling aids those but I don't think Judo does regardless of what you base it on.
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Fred Brackin |
05-23-2022, 02:18 PM | #27 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How mandatory is putting a few points in a grappling skill?
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By the way, if you find that techniques like this allow too much niche invasion, but you don't want to outlaw them, I suggest limiting their purchase to characters that have a style that includes them. That won't help much in the casr of Power Grappling (it's a pretty common perk amongst the styles in MA), but it will with some others. It also makes the various styles more distinct.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-23-2022, 02:27 PM | #28 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How mandatory is putting a few points in a grappling skill?
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Note that while this makes Judo a broader skill than it normally is, it's still effectively worse at these rolls than Wrestling or Sumo, because they are easier and can also use Power Grappling and once they've very high skill levels probably should. In my experience Judo (and Karate) beat out the easier skills in high point level games because you can afford to throw out that extra 5-6 points to buy off the skill difference and a perk or two to 'fill in' any limitations the skill has. Also that +1 difference in skill feels less significant when you're looking at Wreslting-20 vs Judo-19 rather than Wrestling-12 vs Judo-11. In lower point games, having to pay an extra four (or even two) points to get a reasonable skill level hurts.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-23-2022, 02:32 PM | #29 | |
Join Date: Jun 2013
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Re: How mandatory is putting a few points in a grappling skill?
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05-23-2022, 03:23 PM | #30 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How mandatory is putting a few points in a grappling skill?
This goes both ways - there are techniques that default to Wrestling and not Judo, just as there are from Judo and not Wrestling, so it's a matter of which ones matter to you. Of the ones where both give a default and Judo's is better it's only by one point, which is covered or more than covered by the lower Judo skill.
Locks are established the turn after you parry (and you must parry with both hands, so that advantage of Judo doesn't apply here). Wrestling is no worse than Judo at locks, by the way. Quote:
Also, thematically they're different - Wrestling feels more 'dirty' (it includes techniques like Eye Gouge), for example. So it depends on what you want. Oh, one other thing - for someone not focussing on grappling and throwing Wrestling's higher skill level for the points is probably a strong selling point - they'll mostly be wanting something that lets them compete in quick contests where they need skill rather than raw attributes. Also, if not focusing on it they'll not be wanting to use their budget of perks on making Judo encumbrance-proof and ST-based.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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