Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-18-2023, 03:37 AM   #1
Join Date: Mar 2008
Default [MH][RPM] Depowering a magic user

My players have captured a evil magic user. He is wanted by the police and actually was captured thanks to the players earlier. He escaped quickly because holding a ritual magic user in a world that doesn't know magic exists is pretty impossible.

They don't want to kill him in cold blood, which I like but want him to spend a long time in prison because he has killed several people.

Greater Destroy Magic (5) + Subject Weight, 300 lbs. (3) + Duration, 1 years (22). 90 energy (303)
be enough to keep him from casting magic for a year and can be renewed for a year by visiting or should it have Altered Traits also to remove Magery?
dcarson is online now   Reply With Quote

monster hunters, rpm

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 03:43 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.