07-25-2014, 08:42 AM | #31 | ||
Join Date: Jun 2013
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Re: Force Sword Techniques -
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All said, for balance and a nod to realism, it might be appropriate to impose a -2 or -4 penalty to do this, but allow a single Perk to buy that off. Yeah, requiring the activation roll as a defense followed by an actual Parry would model that well. So with my suggestions that would be something like a roll against (Fast Draw +4)/2+3 followed by (Force Sword)/2+3, needing to succeed on both, as opposed to only needing to do the latter. The above penalty could also be applied here (you activate your weapon in time, but it isn't actually in line to Parry). |
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07-25-2014, 09:00 AM | #32 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Force Sword Techniques -
I'd make it a technique, and apply a similar penalty to all defenses, or the defense against feints, or both. So, perhaps, -4 to hit but -2 to defense. But, of course, the masters of this style will have learned to compensate for that and understand intuitively where they'll be hitting (thus, have bought up the technique).
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07-25-2014, 11:34 AM | #33 |
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Re: Force Sword Techniques -
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07-25-2014, 12:31 PM | #34 | |
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Re: Force Sword Techniques -
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07-25-2014, 12:59 PM | #35 |
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Re: Force Sword Techniques -
Yes, as but Malinka points out the OP doesn't want Star Wars answers he wants GURPS RAW Force Sword answers. With the Force Sword as written, and no changes or additions, the techniques that involve on/off switching aren't really viable.
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07-25-2014, 01:22 PM | #36 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Force Sword Techniques -
I'm pretty sure that's what I provided in my original post. By RAW, the Force Sword takes a Ready maneuver to switch on or off. By RAW, Fast-Draw (Force Sword) is a viable skill which would reduce the time to Ready a Force Sword by one second. One Ready maneuver = one second. So Fast-Drawing a Force Sword like that allows you to activate it as a Free Action. Unless I'm severely missing something.
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07-25-2014, 01:39 PM | #37 | |
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Re: Force Sword Techniques -
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This is like any other mechanical limitation on Fast-Draw. You can fast draw a musket ball, and a powder apostle and cut off a second but it still takes a long time to load a smoothbore matchlock. |
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07-25-2014, 01:47 PM | #38 |
Join Date: Jun 2013
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Re: Force Sword Techniques -
Yes, rules about superscience devices are indeed Rules As Written. When I think RAW, however, I don't think "Rules As Written," I think "not house rules." I don't consider superscience devices that function differently than the default assumption as "house rules" so much as a slightly different take on the technology, just as I wouldn't consider fully ablative or completely nonablative force screens (or calling "Force Screens" as "Forcefields") as house rules. It's just a quirk with the way I think, perhaps.
Wait a minute... there's more! So, most of the Sith stuff is just tactics, so I'll ignore those. The Dark Rift is a Dual Weapon Attack (well, really more a two-weapon Rapid Strike, but I think that should use -4 instead of -6) - the first is probably a Setup Attack, the second is uses Trakata. For Blazing Supernova, the spinning should probably use Acrobatics for a Setup (like how upthread I suggested Trakata using Fast Draw for a Setup) rather than RAW Spinning Attack. After this you can either do a Setup Attack and follow up with a second with the other hand, or you can do a Rapid Strike to attack and, assuming a Parry, follow up with Bind Weapon so your foe can't Parry the next attack. |
07-25-2014, 01:51 PM | #39 | ||
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Re: Force Sword Techniques -
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07-25-2014, 01:53 PM | #40 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Force Sword Techniques -
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Another popular house rule for force blades is to allow Power Blow to double their damage.
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Tags |
combat, force sword, lightsaber, techniques, trakata |
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