07-24-2014, 11:37 AM | #21 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Force Sword Techniques -
It's a perk at most. Kelly Pederson says a variable length weapon can change Reach by up to one yard (see p. 30, Quick-Extension, Pyramid #3/09: Space Opera with a Fast-Draw roll. With a regular Fast-Draw (Force Sword) roll you should be able to activate a blade as a Free Action since it only takes a single Ready maneuver to do so normally.
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07-24-2014, 05:01 PM | #22 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Force Sword Techniques -
Quote:
Mostly, It was just waving my hands at "you have to be close to do this," and Reach seemed a good way to do it.
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07-24-2014, 05:33 PM | #23 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Force Sword Techniques -
You can just say that the swords work like that, but that doesn't actually match what we see on screen (but neither do these techniques).
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07-25-2014, 03:00 AM | #24 | |
Join Date: Dec 2012
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Re: Force Sword Techniques -
Quote:
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07-25-2014, 04:31 AM | #25 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Force Sword Techniques -
Quote:
So you have two options: Either you get a better force sword (hence the increased cost), or you houserule "even more cinematic forceswords." nly in the latter case could a perk work, it's sort of a Rule Option perk, kinda like taking the silencer perk or the infinite ammo perk.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-25-2014, 04:47 AM | #26 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Force Sword Techniques -
Quote:
When we see them activated in 'training' or for 'drama' - you can see the blade extending in a second (or maybe 2); but I'm pretty sure there are scenes where someone has a deactivated lightsaber (in hand probably), and when their opponent swings their already activated lightsaber, they can activate and parry effectively immediately. |
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07-25-2014, 06:46 AM | #27 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Force Sword Techniques -
Quote:
Once they started getting good (or better) with finding the "blade" and digitizing it, they got the "extension" down . . . but it's still often instantly available when needed. Chalk up another to the speed of plot, I guess.
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07-25-2014, 07:30 AM | #28 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Force Sword Techniques -
Quote:
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07-25-2014, 07:52 AM | #29 | |
Join Date: Jun 2013
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Re: Force Sword Techniques -
Quote:
In a setting where they do work like that, I'd only allow the technological solution (I'd probably go with your +1 CF), and a Perk would only allow for a player to retroactively claim they activated their weapon a second ago (with a successful Fast-Draw or similar roll - I could see cause to use Precognitive Parry here), not to allow them to do the rapid switch-on-switch-off thing. |
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07-25-2014, 07:59 AM | #30 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Force Sword Techniques -
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Quote:
Personally, I love the idea of "flicker-blades" that spend most of their time off and flash on only at the moments of attack. The practitioner would have to focus mostly on dodge as his defense, but keeping the blade off would greatly enhance feinting, though it would be difficult to strike that way (you cannot see where the blade is, so you're striking blind, after a fashion. Probably apply a penalty, and a technique to get around that) The real advantage of fighting with your blade on all the time, in addition to it being easier to see where you're attacking, is that it's much safer to parry with. It's also more generally intimidating. But there should be room for more than one style/approach to force swordsmanship. If the standard version is Space-Kenjutsu, the flicker-blade style would be Space-Iajutsu
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combat, force sword, lightsaber, techniques, trakata |
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