Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 11-27-2023, 09:26 AM   #241
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

Quote:
Originally Posted by Shostak View Post
Nice. Does this do anything to standard Fire damage? Does it make Slippery Floor even more slick? Why not allow standard Creation range?
Magical Fire ought to remove the fog in its hex.
This spell isn't limited to Creation Spell range because it needs to be thicker than that to have much effect.
Being in a Fog hex reduces DX by two to make Slippery Floor more of a hassle.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 12-01-2023, 03:12 PM   #242
stefanj
 
stefanj's Avatar
 
Join Date: Mar 2005
Location: Beaverton, OR
Default Re: Show me the magic!

I listened to a YouTube video of "Good King Wenceslas" today, and now I'm now wondering about the nature of his supernaturally heated footsteps.


A spell? The gift of a deity? A freak mutation? A highly specialized form of Steadfast?
__________________
Alphabet Arcane / MacGuffin Alphabet / Unnight
Twitter: StefanEJones
stefanj is offline   Reply With Quote
Old 12-01-2023, 05:08 PM   #243
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Show me the magic!

Quote:
Originally Posted by stefanj View Post
I listened to a YouTube video of "Good King Wenceslas" today, and now I'm now wondering about the nature of his supernaturally heated footsteps.


A spell? The gift of a deity? A freak mutation? A highly specialized form of Steadfast?
Lesser Magic Item: enchanted socks? May that's why the stockings get hung by the chimney with care?

A seriously good observation. I know I for one tune out all those old carols after decades of hearing them, but look at the good story embedded in this one that I'd never appreciated. Much of the old Anglo-Celtic folk music is full of magical references, but I see I need to delve more into the sub-category of wassailing songs.
__________________
"I'm not arguing. I'm just explaining why I'm right."

Last edited by Steve Plambeck; 12-01-2023 at 05:12 PM.
Steve Plambeck is offline   Reply With Quote
Old 12-02-2023, 02:46 PM   #244
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

Hotfoot: An alternative casting style for 7-hex Fire as a thrown spell. The target of this spell gains flaming feet (that may startle but not harm them directly) for the next 12 turns. This adds +2 to their kick damage. This is on top of their Unarmed Combat kicks. Brawlers can also kick at +1 to punch damage and -4 DX, and untalented persons kick as untalented brawlers. Costs 4 fatigue to cast, and 4 per minute to maintain.

For the duration of this spell the target can walk on water or snow on a thin layer of steam at +2 MA (if they stay on a wet surface for the duration of their move), but this counts as a slippery floor.
__________________
-HJC

Last edited by hcobb; 12-02-2023 at 02:50 PM.
hcobb is online now   Reply With Quote
Old 12-04-2023, 08:55 AM   #245
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Show me the magic!

Quote:
Originally Posted by hcobb View Post
IQ 13 Hold Wound (T)
One of the RAW consequences is that if you've taken damage in one day then you're vulnerable to dying in the next. The effect of this spell seems to be to get rid of that effect. Do you think it's undesirable? What effect should wounds have, if not this?
David Bofinger is offline   Reply With Quote
Old 12-04-2023, 08:56 AM   #246
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

Quote:
Originally Posted by David Bofinger View Post
One of the RAW consequences is that if you've taken damage in one day then you're vulnerable to dying in the next. The effect of this spell seems to be to get rid of that effect. Do you think it's undesirable? What effect should wounds have, if not this?
Kill it not with Fire, but instead Remove Thrown Spell.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 12-04-2023, 08:59 AM   #247
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Show me the magic!

Quote:
Originally Posted by hcobb View Post
Fog (C) IQ 12
At the base cost of 1 fatigue fills the caster's and the six adjacent hexes with a thick fog. [...] The radius increases by one hex for each additional fatigue spent in the casting and whatever the radius costs only 1 fatigue per minute to maintain.
That makes it tolerably cheap to fill a room with fog. Is that what you want?
David Bofinger is offline   Reply With Quote
Old 12-04-2023, 10:40 AM   #248
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

Quote:
Originally Posted by David Bofinger View Post
That makes it tolerably cheap to fill a room with fog. Is that what you want?
That four fatigue would get you a 7-hex fire instead.
__________________
-HJC
hcobb is online now   Reply With Quote
Old 12-04-2023, 09:40 PM   #249
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Show me the magic!

Quote:
Originally Posted by hcobb View Post
Kill it not with Fire, but instead Remove Thrown Spell.
But a party could go quite a few fights without meeting a wizard who get close enough to engage that character with Remove Thrown Spell, and decides to do it. So for most campaigns it greatly reduces that effect of wounds. Which is cool, if that's what you want to do, but in that case it's worth asking what effect wounds are supposed to have instead.
David Bofinger is offline   Reply With Quote
Old 12-05-2023, 05:25 AM   #250
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

Remember that a four point hold wound costs 20 fatigue all at once and the only way to use the spell again while that is in effect is to spend 25 fatigue for a level five and negate one additional point of damage.
__________________
-HJC
hcobb is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.