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Old 06-06-2008, 05:58 PM   #7
Caleban
 
Join Date: May 2006
Default Re: Does GURPS need original-setting world books?

The thing I like about Forgotten Realms, Eberon, and Planescape is despite sharing a system (D20) they each feel like unique places with detailed histories and NPC's.

I love GURPS supplements, but except for the historical ones I don't feel like I ever get to know the place described in them. They feel more like a genera overview then unique detailed worlds. Also the sections on "Using this setting with N supplement" tend to dilute the settings uniqueness making it more generic.

Again I realize that GURPS is generic by definition, but a thread with 68+ pages of "I'd like to play in that world" seems to suggest that there is a market for original-unique settings. I am coming from GURPS 3E. I haven't gotten around to updating to 4E.

Last edited by Caleban; 06-06-2008 at 06:03 PM.
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