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#1 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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I'm rebuilding an old DnD Homebrew setting of mine into GURPS. Rebuild, not a conversion. throwing out the numbers and keeping they concepts. I though one place I would start is a Race of Antro-Penguins.
First they are not cold water race, they actully live int the SubTropical/Tropical Island Chain. The Actully count the great bay you makes up my southern board of the 'known world'. They also fill the Roll of Pirates. inspired by how penguins will 'leap' out of the water on to land, I want them to basically be able keep their own ships a safe distant dive not the water, swim to the target vest then 'leap' on to the deck. The only armor I see them using is 'gold-plated (or equivlent for rust protetion) manica, possible a type of mail of scales. They would use a style the will combine a good ship born weapon desn for light to unarmed foes with Judo, especial a Judo throw (to pitch and heavely armored foes over the rails) Due to the control of the bay I don't see much merchant shipping from the main civilized lands of my setting, so they mostly fishing vessel to 'tax' them most of their catch (leaving behind just enough not to shut down fishing activity) So I would like to brain storm with people a Racial Template and Martial Style or them (This will be my first major foray into using GURPS Martial Arts) Last edited by roguebfl; 11-08-2011 at 01:01 PM. |
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#2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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You just made me imagine these guys planning and then executing a pirate raid, GURPS Action-style. (On Merlin-1, of course.)
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#3 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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#4 |
Join Date: Aug 2005
Location: Denmark
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I have a hard time imaginening anthro-penguins. Not your fault, just my imagination there's lacking. I tried googlesearching but couldn't find any good ones. All of them had flippers.
Anyway. I think the most important things to figure out is how much underwater speed they need to be able to jump straight unto a ship. How high are the ships deck from the water in the setting? ...and then the beak. I imagine their MA-style would make use of the beak? but it's not a piercing or cutting damage is it? |
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#5 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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So yes a good question is how high will the ship decks prababy not any giver than need to deal with tough weather as it would get in the way of fishing. propably talking Picards and Caravels, I don't real see the musing the beak in combat, if it useable at all maybe it would like a blunt small horn. The land move is not be great, as I seem have stumping legs, probalby good at avoiding knock downs? |
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#6 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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I'm picturing Danny Devito's Penguin meets Gloranthan duck people (In a good, lovin' way).
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#7 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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ANTHRO-PENGUIN PIRATES
OFMG I LOVE IT! When my brain is rested and fully functional, I will to contribute something more useful. For now, bask in my praise, Father of Anthro-Penguin Pirates! |
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#8 | |
Banned
Join Date: Apr 2008
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Regarding the Martial Art Style, since you have relatively low-mobility fighters, I would look toward Aikijutso for inspiration for the unarmed portion of their style. IIRC it is adaptible to fighting while kneeling, as an approximation of the penguin's stance. |
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#9 | |
Join Date: Sep 2004
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Now, if you can get a copy of GURPS Technomancer, you could alter the Killer Penguins, by removing the Mindshare ability. |
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Tags |
races, racial templates, shielded-lands, styles |
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