04-12-2011, 07:39 AM | #761 | ||
Join Date: Sep 2004
Location: Canada
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Re: Art for games
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Ideally, I'll be submitting it to DAZ by the end of this week, and then they do their thing and we have to wait for them to spit it back out again :) <product placement>It's a "theatrical light gel" system, featuring a full light housing to prevent the spot "leaking" out from around the gel glass, and with an additional gobo layer for the option of mixing shadow masking with colour gels. A total of ~140 gels and gobos are included. The gobos are fully compatible with Paolo's softbox freebie (and vice versa, gobo presets for Paolo's softbox will work on our gel system.)</product placement> Quote:
I've had good luck with merging LuxBlend-exported objects/materials and Reality-exported objects/materials in the scene file so far, but I haven't been brave enough to poke at the dynamic hair in Blender yet. I can't even find the panel for it!
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04-12-2011, 02:26 PM | #762 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Art for games
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04-18-2011, 01:36 PM | #763 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Art for games
I've been working on an updated image of Aurora.
My problem is that after 4k samples, it looks the same after 10k samples, other than me brightening the image by reducing my f/stop from 20 to 19. An additional 30 hours in engine (with 2 computers rendering on it), doesn't seem to have made any, noticable, changes. |
04-30-2011, 08:49 AM | #764 |
Join Date: Sep 2004
Location: Canada
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Re: Art for games
10 hours cooking, still needs some polish, but boy howdy do I like this dragonblooded.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
04-30-2011, 12:55 PM | #765 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Art for games
Quote:
Only, personally, I imagined the dragon-blooded with vestigial horns and bone spikes, and the pose looks like he's about to fall back. In fact, it seems like he's "hearing the call of nature", and not in the DF Druid meaning. Also, I'm not seeing Born Bitter. Can you play a little with the skull geometry? Anyway, for the rest, it looks awesome. I like the light effects on the scale texture. Still, the scales seem a little dull, but hell, he's a druid, he lives in the wild. |
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05-02-2011, 08:30 AM | #766 | |||
Join Date: Sep 2004
Location: Canada
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Re: Art for games
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He's got the OPH: Dirty Hippy apparently. I should put more dirt on him, and see if I can make an ivy vine kilt or something...
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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05-03-2011, 02:51 AM | #767 |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: Art for games
I hate to say it, but he does look like he's squatting.
Otherwise, awesome work (as usual), Bruno! |
05-05-2011, 04:13 AM | #768 |
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Re: Art for games
I had made an off-handed reference about doing an image of Aurora as a City of Heroes MasterMind. It's a work in progress, since it's huge and has over 200 light sources. Even with two, eight-core I7s hammering away at it.
After goofing with the image some more, I think I prefer this night time version, better. Last edited by Mark Skarr; 05-05-2011 at 01:50 PM. Reason: Update link to bring it into my naming conventions; added 2nd picture. |
05-11-2011, 10:53 AM | #770 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Art for games
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Some real cats for comparison. Also a sunlit cat to show what I mean about fur and light. |
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